Seems like you've sunk your teeth into it.
I set up the one shot so you can post in there and I will see about moving your posts unless you just want to Copy/Pasta.
I'd probably be quicker than me trying to remember/find how to do this since its been years...
Well actually that pretty much worked.
Search found 1276 matches
- Tue May 21, 2013 6:37 pm
- Forum: The Construct
- Topic: Begin Again
- Replies: 3
- Views: 5356
- Tue May 21, 2013 3:29 am
- Forum: The Construct
- Topic: Begin Again
- Replies: 3
- Views: 5356
Re: Begin Again
Our ideas so far... An asylum (like back beyond in ye olde days Herr Dusk) Western/Western Fantasy Some sort of grab your sword and fight the verylargebandofmonsters EL^MENT Some sort of world-wide magic uprising event? moderate tech scenario. Humans -Tech, guns, ships, computers, etc...hunting down...
- Tue May 21, 2013 1:56 am
- Forum: The Construct
- Topic: Begin Again
- Replies: 3
- Views: 5356
Begin Again
Dusts the place off...
Well, after all these years some of still just want to do a bit of rping now and then.
Setting this up to see what kind of ideas are floating around and looking for the next One shot to post up.
Well, after all these years some of still just want to do a bit of rping now and then.
Setting this up to see what kind of ideas are floating around and looking for the next One shot to post up.
- Thu May 16, 2013 4:45 pm
- Forum: Arcane Sanctuary
- Topic: The Ramblings
- Replies: 84
- Views: 116709
Re: The Ramblings
We Fall! We Fall! We are finally free! Free to float down, on an endless sea. We Fall! We Fall! All around is white. We see dull light. 'Tis not bright. But we are free! So it's alright. We Fall! We Fall! Down we go. Some fall fast, Others fall slow. We Fall! We Fall! At last! At last! We are here....
- Mon Nov 12, 2012 11:02 pm
- Forum: Guild Wars 2
- Topic: Guild Wars 2
- Replies: 2
- Views: 5376
Re: Guild Wars 2
I'm jumping on the trial coming up this weekend.
- Mon Nov 12, 2012 11:01 pm
- Forum: The Social Experiment
- Topic: Regularly scheduled broadcasting
- Replies: 10
- Views: 14883
Re: Regularly scheduled broadcasting
Checking in.
Can't shake me that easily.
Can't shake me that easily.
- Fri Jun 22, 2012 1:17 pm
- Forum: Pokemon Adventures
- Topic: Karud: OoC
- Replies: 93
- Views: 78033
Re: Karud: OoC
I haven't destroyed half the city....yet. Just leveled a building and it's surrounding streets (Stealth Rock and Stone Edge), punched holes in two buildings (Partial miss Hyper Beam), widened several hundred yards of sewers (travel expenses), and put a hole in an intersection (higher ground) which h...
- Sun Jun 17, 2012 11:09 pm
- Forum: Once a Year
- Topic: Happy Birthday Kaome
- Replies: 12
- Views: 16753
Re: Happy Birthday Kaome
Well thank you.
- Thu Jun 14, 2012 6:17 pm
- Forum: The Social Experiment
- Topic: The Passage of Time
- Replies: 22
- Views: 28558
Re: The Passage of Time
Still here, even if it does take two of us to allow me to post. I work, I get paid. Searching for a handle on a moment without purpose. Existing to exist and sinning against sin alone. I'm in a happy relationship with a beautiful girl (going on 3 years now) and looking for a piece of land to call my...
- Sun Oct 24, 2010 9:40 pm
- Forum: The Construct
- Topic: CYA - Tangent 1: The Dead Shift
- Replies: 9
- Views: 9866
Re: CYA - Tangent 1: The Dead Shift
Your HUD amplifies what light your suit gives off giving you a dim perspective of the room.
Movement flickers across your field of vision...
The Audio log sputters static...regardless of being in the 'off' condition.
Movement flickers across your field of vision...
The Audio log sputters static...regardless of being in the 'off' condition.
- Thu Oct 21, 2010 12:34 am
- Forum: The Construct
- Topic: CYA - Tangent 1: The Dead Shift
- Replies: 9
- Views: 9866
Re: CYA - Tangent 1: The Dead Shift
The flashlight looks as though someone used it to smash the mirrors apart.
The casing is fractured, the bulb blown, and the plastic housing smashed.
As you attempt to play the Audio log, it continues to sputter static...
The flickering lights die altogether.
The casing is fractured, the bulb blown, and the plastic housing smashed.
As you attempt to play the Audio log, it continues to sputter static...
The flickering lights die altogether.
- Wed Oct 20, 2010 7:52 pm
- Forum: The Construct
- Topic: CYA - Tangent 1: The Dead Shift
- Replies: 9
- Views: 9866
Re: CYA - Tangent 1: The Dead Shift
What remains of the body has hardly anything of worth on it. A worn leather belt, some sturdy boots. No wallet, credits, papers, or I.D. card. The rest of the bathroom is clear of useful items. The rubbish bin has copious amounts of paper towels and riff-raff. The broken flashlight on the sink and s...
- Wed Oct 20, 2010 12:28 pm
- Forum: The Construct
- Topic: CYA - Tangent 1: The Dead Shift
- Replies: 9
- Views: 9866
The Dead Shift
The stall before you is slowly revealed as the door is pushed open. The stainless steel bowl and piping is covered in caked blood. Propped up next to bowl is a mangled corpse that could have been a human once. The ribs are visible, the head is gone, and the legs have been broken. It looks as though ...
- Thu Oct 14, 2010 2:17 pm
- Forum: The Construct
- Topic: CYA - Tangent 1: The Dead Shift
- Replies: 9
- Views: 9866
The Dead Shift
As you enter further, you find that all of the mirrors are shattered. Glass hangs haphazardly on the wall or litters the floor. Your heavy boots grind it to powder beneath you. Three of the five stalls are closed to you. Before you on the floor is a large smear of a dark hued substance. You can't be...
- Thu Oct 14, 2010 2:11 pm
- Forum: The Construct
- Topic: CYA - Tangent 1: The Dead Shift
- Replies: 9
- Views: 9866
CYA - Tangent 1: The Dead Shift
At the moment, this is an ongoing tangent between Myself, setting the stage, and Herr Dusk who has played a few rounds with me in this...interesting little mind game. If you feel you can put up with the awkward asides and the feeling of a rat in a maze, follow along until you get a feel for it...the...