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by SetaSoujirou
Fri Mar 07, 2008 7:24 pm
Forum: Hero Suggestions
Topic: Oude Verediger, The Desert Guardian
Replies: 15
Views: 10151

Re: Oude Verediger, The Desert Guardian

Perhaps you can change the ult into something like shooting rock fragments which explode on contact with the ground/enemy and release shrapnel in a small circle.(units hit by the initial rocks are crippled)
by SetaSoujirou
Fri Mar 07, 2008 3:14 pm
Forum: Hero Suggestions
Topic: Oude Verediger, The Desert Guardian
Replies: 15
Views: 10151

Re: Oude Verediger, The Desert Guardian

His ult sounds a little too much like malth's current ult. (Meteor) except that it's slower and splits, but the current concept is too similar to meteor.
by SetaSoujirou
Sun Mar 02, 2008 3:55 pm
Forum: Hero Reviews & Bug Reports
Topic: Victor's Rebirth
Replies: 31
Views: 18995

Re: Victor's Rebirth

That'd most likely end with victor being targetted first in a major battle which may make victor seem less appealing to some players.
by SetaSoujirou
Sun Mar 02, 2008 3:44 am
Forum: Generic Warcraft 3 Chat
Topic: Fun WC3 Pictures
Replies: 88
Views: 70975

Re: Fun WC3 Pictures

That reminds me of how long it took teal to load, and team OMG won that game. (bloody newbs couldn't defend on my team)
by SetaSoujirou
Sat Mar 01, 2008 11:36 pm
Forum: Updates & Discussion
Topic: 1.08b Discussion
Replies: 87
Views: 45550

Re: 1.08b Discussion

Quick question, does blaze activate conflagration's burn? (Fahren)

And i think Vela's rigor mortis tooltip is inaccurate, it says the bleed is 20 seconds but seems more like 10.
by SetaSoujirou
Sat Mar 01, 2008 9:47 pm
Forum: Updates & Discussion
Topic: 1.08b Discussion
Replies: 87
Views: 45550

Re: 1.08b Discussion

Just curious, was it intentional to have corpses disappear when they bleed (creeps), because that gets kind of annoying when playing vela.
by SetaSoujirou
Sat Mar 01, 2008 3:51 pm
Forum: Updates & Discussion
Topic: Item Suggestions v1.09
Replies: 181
Views: 90733

Re: Item Suggestions v1.09

I never really found maim to be a life saving condition since most heroes do their damage with spells and blind tends to work much better in preventing damage opposed to maim. The cripple item is nice, but i think it lasts a little too long, maybe tone it down to 3-4 seconds.
by SetaSoujirou
Sat Mar 01, 2008 12:55 am
Forum: Updates & Discussion
Topic: Item Suggestions v1.09
Replies: 181
Views: 90733

Re: Item Suggestions v1.09

I had an idea yesterday. A scroll of town portal is more or less a single use mass teleport. What if there was a shop that sold one time use scrolls with different spells? For example: Scroll of extinguishing 50G Removes all burn conditions in a cone in front of the user Scroll of ice 200G Freezes ...
by SetaSoujirou
Fri Feb 29, 2008 10:21 pm
Forum: Updates & Discussion
Topic: 1.09 and Beyond
Replies: 732
Views: 326783

Re: 1.09 and Beyond

Cromunism wrote: A few new heroes or items would be great, but I've seen a few maps made unfun because the author decided to put three maps worth of ideas into one.
That reminds me of how the maker screwed up HosK when he released "gold version".
by SetaSoujirou
Thu Feb 28, 2008 7:30 pm
Forum: Updates & Discussion
Topic: 1.09 and Beyond
Replies: 732
Views: 326783

Re: 1.09 and Beyond

Main thing I'd like to see are simply more Heroes/more items. The Dark Ranger Hero sounds intruiging. An extra Shop would be nice, perhaps in the center, or else 1 top mid & 1 bot mid . If there are enough considered item suggestions then there will be two new shops next to the current panda shops....
by SetaSoujirou
Wed Feb 27, 2008 10:49 pm
Forum: Hero Suggestions
Topic: Tirus, Hallowed Gravemaster
Replies: 8
Views: 4981

Re: Tirus, Hallowed Gravemaster

I think the Voice of the Grave skill should be ranged (if not ranged, change it to whisper as whispers tend to be close), but the mute should be decreased to 1 sec per condition, 3 is a little too long.
by SetaSoujirou
Wed Feb 27, 2008 6:58 pm
Forum: Updates & Discussion
Topic: 1.09 and Beyond
Replies: 732
Views: 326783

Re: 1.09 and Beyond

DoE games are probably some of the shortest AoS games on bnet, averaging at about 30-40 mins at most you may get an hour, you can lose a base in a flash if you are unaware of the assault.
by SetaSoujirou
Mon Feb 25, 2008 11:30 pm
Forum: Updates & Discussion
Topic: Item Suggestions v1.09
Replies: 181
Views: 90733

Re: Item Suggestions v1.09

The eye's truesight radius is already small, it has about 150-250 or so AoE, and it's planned to have an increase in length and cooldown.
by SetaSoujirou
Mon Feb 25, 2008 8:22 pm
Forum: Hero Reviews & Bug Reports
Topic: Victor's Rebirth
Replies: 31
Views: 18995

Re: Victor's Rebirth

Sure, let's talk about logic in a world where a tiny mage can drop giant meteors, a bear that can kill even the greatest of warriors, and magical lizards that can make earthquakes that pop out of the sand.
by SetaSoujirou
Mon Feb 25, 2008 12:46 am
Forum: Updates & Discussion
Topic: 1.08b Discussion
Replies: 87
Views: 45550

Re: 1.08b Discussion

You know that the eye takes a little bit of micro, considering that the eye has a very small line of sight you have to find out where atrius/skittel is, if the eye isn't set to hold position and you were to cast sandstorm on it you would cause it to move. And skittel hitting the eye would only help ...

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