Remove the locust ability from the dummy and check if you can cast the spell manually.
Perhaps you forgot to remove the mana cost or something.
Search found 330 matches
- Fri Jul 17, 2009 2:59 am
- Forum: Custom Map Creation
- Topic: Locust Attachment Points
- Replies: 6
- Views: 5508
- Fri Jul 17, 2009 2:14 am
- Forum: Custom Map Creation
- Topic: Locust Attachment Points
- Replies: 6
- Views: 5508
Re: Locust Attachment Points
Add a 0.01 second wait before ordering the unit to cast. Tell me if it still doesn't work. Besides, your trigger is not Multi-Instance. It means that if two or more heroes have this ability at the same time, the second cast will override the variables initiated by the first cast of the spell. To sol...
- Sat Jul 04, 2009 11:24 pm
- Forum: Updates & Discussion
- Topic: Trebs
- Replies: 35
- Views: 28470
Re: Trebs
How about this: Ruin Upgrade Costs X faction. For the next Y minutes Treb attacks will Ruin units for Z seconds. With Maim and Cripple too. Well, even if it wouldn't work this way, having one permanent upgrade for each condition would be lame. It should last like 4-5 minutes or so, then wear off. Al...
- Sat Jul 04, 2009 11:12 pm
- Forum: Custom Map Creation
- Topic: Advanced Build Tutorial
- Replies: 9
- Views: 6984
Re: Advanced Build Tutorial
In the end I did it the way you described. (Also as Oxygen did.) Chaos, unfortunately will not work! Your worker will loose its ability to build if you morph it with chaos. It'll just go to the place where you want the building to be built and than simple stand there doing nothing. It's very strange...
- Sun Jun 28, 2009 12:38 pm
- Forum: Custom Map Creation
- Topic: Advanced Build Tutorial
- Replies: 9
- Views: 6984
Re: Advanced Build Tutorial
Hm, I thought the spell book would work as an item.
At least we know it doesn't.
At least we know it doesn't.
- Mon Jun 22, 2009 8:21 pm
- Forum: Custom Map Creation
- Topic: Advanced Build Tutorial
- Replies: 9
- Views: 6984
Re: Advanced Build Tutorial
I tried that, but it seems that Build Tiny Barracks, for example, equals Build Tiny Farm which results in a Barracks built, whenever it is off of cooldown. Just like when you base two abilities off of the same ability, for example Chain Lightning. (You surely know what I mean.) Thanks for your tips ...
- Mon Jun 22, 2009 2:42 pm
- Forum: Custom Map Creation
- Topic: Advanced Build Tutorial
- Replies: 9
- Views: 6984
Re: Advanced Build Tutorial
That's pretty dull.
And it will treat the advanced build unit as another unit type when selecting both and that looks awful.
And it will treat the advanced build unit as another unit type when selecting both and that looks awful.
- Mon Jun 22, 2009 9:53 am
- Forum: Custom Map Creation
- Topic: Advanced Build Tutorial
- Replies: 9
- Views: 6984
Advanced Build Tutorial
Hey! I decided to post this here. So I've been searching through the grand sites in the past few days but I just can't find that tutorial from before. I need an Advanced Build style something for one of my maps and I was hoping some of you might know where to find a tutorial for it. (Advanced Build:...
- Sat Jun 06, 2009 5:04 pm
- Forum: Updates and Discussion
- Topic: v0.10r Discussion
- Replies: 39
- Views: 25812
Re: v0.10r Discussion
Ventor's revive cooldown really should go above 62 seconds. We can't seem to find a correct team setup to beat him. We figured we'll need 3 Paladins with Salvation and Radiance and several Archers with their area abilities against his skeletons and two Necromancers to summon Corpse Golems. (Yes, we ...
- Wed May 20, 2009 2:27 pm
- Forum: Generic Warcraft 3 Chat
- Topic: "Virus Maps"
- Replies: 16
- Views: 14169
Re: "Virus Maps"
Your example is bad.
It's like: If a knife is used to kill a person, should we destroy all knives and try to slice bread with spoons, just because the knife can be used like that?
It's like: If a knife is used to kill a person, should we destroy all knives and try to slice bread with spoons, just because the knife can be used like that?
- Wed May 20, 2009 9:55 am
- Forum: Generic Warcraft 3 Chat
- Topic: "Virus Maps"
- Replies: 16
- Views: 14169
Re: "Virus Maps"
Not at all.
Actually, this is brilliant. It's not the code's fault that it can be abused like this.
Actually, this is brilliant. It's not the code's fault that it can be abused like this.
- Tue May 19, 2009 9:15 am
- Forum: Generic Warcraft 3 Chat
- Topic: "Virus Maps"
- Replies: 16
- Views: 14169
Re: "Virus Maps"
So basically you fool the map into believing the code is correct, while it's not and use it to do whatever you please and this leads to the abuse.
Is that the case?
Is that the case?
- Tue May 19, 2009 8:16 am
- Forum: Generic Warcraft 3 Chat
- Topic: "Virus Maps"
- Replies: 16
- Views: 14169
Re: "Virus Maps"
Would someone tell me - as I'm quite unaware of stuff concerning JASS - what H2I and I2H are?
- Fri Apr 10, 2009 11:01 am
- Forum: Concept & Fan Art
- Topic: Clan VZ Smilies XD
- Replies: 24
- Views: 18744
Re: Clan VZ Smilies XD
It would be fun if this smiley would always appear, whenever you type 'Rawr!' or 'Zuma'.
Pretty much like how curse words get replaced.
Pretty much like how curse words get replaced.
- Sun Mar 29, 2009 9:37 am
- Forum: Hero Reviews & Bug Reports
- Topic: Chain Lightning vs Bouncing Attack
- Replies: 18
- Views: 9969
Re: Chain Lightning vs Bouncing Attack
Bouncing attack cannot be merged with Lightning Attack.