Search found 330 matches
- Tue Nov 03, 2009 6:42 pm
- Forum: Custom Map Creation
- Topic: GUI Memory Leak Addendum
- Replies: 4
- Views: 4735
Re: GUI Memory Leak Addendum
Second Trigger: Remove 'SLDummy' and use simply 'Last Created Unit' instead. Add 'Custom script: call DestroyGroup (udg_SLTargets)'to the end of the trigger. Disable the trigger if there are no units of type 'Searing Lash' on the map, so your trigger isn't run every 0.01 second when unnecessary. Bey...
- Fri Oct 30, 2009 4:28 pm
- Forum: Hero Suggestions
- Topic: Malchezaar, Entropist
- Replies: 16
- Views: 10296
Re: Malchezaar, Entropist
That many is just enough. It fits Dis because it's costing to spam it with zero cooldown, because eventually you'll kill yourself spamming it. A 'zero cooldown if' ability that only uses mana would simply make the hero a 'burst damage in seconds then head back to fountain to regain mana' style hero....
- Fri Oct 30, 2009 3:43 pm
- Forum: Hero Suggestions
- Topic: Malchezaar, Entropist
- Replies: 16
- Views: 10296
Re: Malchezaar, Entropist
'No cooldown, if' is starting to get boring. :S
- Mon Oct 26, 2009 9:37 pm
- Forum: Hero Reviews & Bug Reports
- Topic: 1.14 Remake buggs
- Replies: 23
- Views: 22120
Re: 1.14 Remake buggs
It's called paused.
Is she invulnerable, though?
Is she invulnerable, though?
Possibly yes. I only experimented with walking and the bug happened every time.Rising_Dusk wrote:You mean she follows the second last order instead of the first last?
- Mon Oct 26, 2009 5:20 pm
- Forum: Hero Reviews & Bug Reports
- Topic: 1.14 Remake buggs
- Replies: 23
- Views: 22120
Re: 1.14 Remake buggs
I know this thread was opened for rematch bugs but I don't want to start another topic.
If you cast Blink while moving, Janise does not resume walking towards the point issued after reappearing.
Instead, she goes back to from where you originally ordered her to move.
If you cast Blink while moving, Janise does not resume walking towards the point issued after reappearing.
Instead, she goes back to from where you originally ordered her to move.
- Mon Oct 26, 2009 4:45 pm
- Forum: Hero Suggestions
- Topic: Beil, the Last of the Baphomets
- Replies: 5
- Views: 4276
Re: Beil, the Last of the Baphomets
Scorched Earth is a skill name of Arró's, that's what Dusk meant.
- Mon Oct 26, 2009 4:36 pm
- Forum: Updates & Discussion
- Topic: Multiboard
- Replies: 17
- Views: 17061
Re: Multiboard
Voted for B.
It'd be a great change for 1.14b.
It'd be a great change for 1.14b.
- Mon Oct 26, 2009 6:57 am
- Forum: Updates & Discussion
- Topic: v1.14c Discussion
- Replies: 32
- Views: 28056
Re: v1.14 Discussion
3. Parhelios' blood mana deals damage when he has condition, and doesn't deal damage when he doesn't have any.
[X] - Blood Mana now only sacrifices when Parhelios has a condition
- Mon Oct 19, 2009 11:40 am
- Forum: Hero Suggestions
- Topic: Ammesiah, Forgotten Sage
- Replies: 14
- Views: 8352
Re: Ammesiah, Forgotten Sage
I like the ultimate, and the passive a bit, but the double cast is too random and the two other abilities are boring, the crippling one especially.
Mana burns should deal magickal damage.
Mana burns should deal magickal damage.
- Sat Oct 17, 2009 6:34 pm
- Forum: Hero Suggestions
- Topic: Ammesiah, Forgotten Sage
- Replies: 14
- Views: 8352
Re: Ammesiah, Forgotten Sage
Very interesting concept.
I like it alot.
I like it alot.
- Sat Oct 10, 2009 2:11 pm
- Forum: Forum Suggestions
- Topic: Anime Forum
- Replies: 11
- Views: 11085
Re: Anime Forum
Oh, go ahead.
Noone needs it anyway.
Noone needs it anyway.
- Wed Oct 07, 2009 3:43 pm
- Forum: Haven
- Topic: Hero Challenge #2
- Replies: 14
- Views: 12384
Re: Hero Challenge #2
Uwandzsizang Emo-Corn Intelligence; Bane of Eternity. Level 1 Skill: RUN! Uwandzsizang rushes towards the target with maximum speed. Upon reaching it, he deals 80 / 100 / 120 / 140 / 160 physical damage and then he becomes crippled for 4 seconds. Level 1 Skill: Spare Flakes When cast while sufferin...
- Sat Oct 03, 2009 1:56 pm
- Forum: The Social Experiment
- Topic: Lesson to Vegetarians
- Replies: 17
- Views: 12661
Re: Lesson to Vegetarians
If this girl decided to die to hold on to her beliefs you would still be laughing about how stupid she was to give up her life when she could have been saved. Well, most of you, I assume.
- Thu Oct 01, 2009 6:05 pm
- Forum: Hero Reviews & Bug Reports
- Topic: Meridia
- Replies: 36
- Views: 29939
Re: Meridia
I'm against random conditions. It would feel random and it would come down entirely to luck what condition you get and suck or own based on that. The only reason I'd ever support a hero having random conditions if that hero (Because of its skill set) required lots of different conditions on the same...
- Thu Oct 01, 2009 8:56 am
- Forum: Hero Suggestions
- Topic: Faraji, Khamsin Priestess
- Replies: 3
- Views: 3242
Re: Faraji, Khamsin Priestess
A random tacked on effect for the Ultimate if a certain hero is within range is the most crappy thing I've seen so far.
Also, you have no interaction with your innate ability.
Also, you have no interaction with your innate ability.