Search found 330 matches

by Soul_Reaver
Tue Nov 03, 2009 6:42 pm
Forum: Custom Map Creation
Topic: GUI Memory Leak Addendum
Replies: 4
Views: 4735

Re: GUI Memory Leak Addendum

Second Trigger: Remove 'SLDummy' and use simply 'Last Created Unit' instead. Add 'Custom script: call DestroyGroup (udg_SLTargets)'to the end of the trigger. Disable the trigger if there are no units of type 'Searing Lash' on the map, so your trigger isn't run every 0.01 second when unnecessary. Bey...
by Soul_Reaver
Fri Oct 30, 2009 4:28 pm
Forum: Hero Suggestions
Topic: Malchezaar, Entropist
Replies: 16
Views: 10296

Re: Malchezaar, Entropist

That many is just enough. It fits Dis because it's costing to spam it with zero cooldown, because eventually you'll kill yourself spamming it. A 'zero cooldown if' ability that only uses mana would simply make the hero a 'burst damage in seconds then head back to fountain to regain mana' style hero....
by Soul_Reaver
Fri Oct 30, 2009 3:43 pm
Forum: Hero Suggestions
Topic: Malchezaar, Entropist
Replies: 16
Views: 10296

Re: Malchezaar, Entropist

'No cooldown, if' is starting to get boring. :S
by Soul_Reaver
Mon Oct 26, 2009 9:37 pm
Forum: Hero Reviews & Bug Reports
Topic: 1.14 Remake buggs
Replies: 23
Views: 22120

Re: 1.14 Remake buggs

It's called paused. ;)
Is she invulnerable, though?
Rising_Dusk wrote:You mean she follows the second last order instead of the first last?
Possibly yes. I only experimented with walking and the bug happened every time.
by Soul_Reaver
Mon Oct 26, 2009 5:20 pm
Forum: Hero Reviews & Bug Reports
Topic: 1.14 Remake buggs
Replies: 23
Views: 22120

Re: 1.14 Remake buggs

I know this thread was opened for rematch bugs but I don't want to start another topic.

If you cast Blink while moving, Janise does not resume walking towards the point issued after reappearing.
Instead, she goes back to from where you originally ordered her to move.
by Soul_Reaver
Mon Oct 26, 2009 4:45 pm
Forum: Hero Suggestions
Topic: Beil, the Last of the Baphomets
Replies: 5
Views: 4276

Re: Beil, the Last of the Baphomets

Scorched Earth is a skill name of Arró's, that's what Dusk meant.
by Soul_Reaver
Mon Oct 26, 2009 4:36 pm
Forum: Updates & Discussion
Topic: Multiboard
Replies: 17
Views: 17061

Re: Multiboard

Voted for B.
It'd be a great change for 1.14b.
by Soul_Reaver
Mon Oct 26, 2009 6:57 am
Forum: Updates & Discussion
Topic: v1.14c Discussion
Replies: 32
Views: 28056

Re: v1.14 Discussion

3. Parhelios' blood mana deals damage when he has condition, and doesn't deal damage when he doesn't have any.
[X] - Blood Mana now only sacrifices when Parhelios has a condition
by Soul_Reaver
Mon Oct 19, 2009 11:40 am
Forum: Hero Suggestions
Topic: Ammesiah, Forgotten Sage
Replies: 14
Views: 8352

Re: Ammesiah, Forgotten Sage

I like the ultimate, and the passive a bit, but the double cast is too random and the two other abilities are boring, the crippling one especially.
Mana burns should deal magickal damage.
by Soul_Reaver
Sat Oct 17, 2009 6:34 pm
Forum: Hero Suggestions
Topic: Ammesiah, Forgotten Sage
Replies: 14
Views: 8352

Re: Ammesiah, Forgotten Sage

Very interesting concept.
I like it alot.
by Soul_Reaver
Sat Oct 10, 2009 2:11 pm
Forum: Forum Suggestions
Topic: Anime Forum
Replies: 11
Views: 11085

Re: Anime Forum

Oh, go ahead.
Noone needs it anyway.
by Soul_Reaver
Wed Oct 07, 2009 3:43 pm
Forum: Haven
Topic: Hero Challenge #2
Replies: 14
Views: 12384

Re: Hero Challenge #2

Uwandzsizang Emo-Corn Intelligence; Bane of Eternity. Level 1 Skill: RUN! Uwandzsizang rushes towards the target with maximum speed. Upon reaching it, he deals 80 / 100 / 120 / 140 / 160 physical damage and then he becomes crippled for 4 seconds. Level 1 Skill: Spare Flakes When cast while sufferin...
by Soul_Reaver
Sat Oct 03, 2009 1:56 pm
Forum: The Social Experiment
Topic: Lesson to Vegetarians
Replies: 17
Views: 12661

Re: Lesson to Vegetarians

If this girl decided to die to hold on to her beliefs you would still be laughing about how stupid she was to give up her life when she could have been saved. Well, most of you, I assume.
by Soul_Reaver
Thu Oct 01, 2009 6:05 pm
Forum: Hero Reviews & Bug Reports
Topic: Meridia
Replies: 36
Views: 29939

Re: Meridia

I'm against random conditions. It would feel random and it would come down entirely to luck what condition you get and suck or own based on that. The only reason I'd ever support a hero having random conditions if that hero (Because of its skill set) required lots of different conditions on the same...
by Soul_Reaver
Thu Oct 01, 2009 8:56 am
Forum: Hero Suggestions
Topic: Faraji, Khamsin Priestess
Replies: 3
Views: 3242

Re: Faraji, Khamsin Priestess

A random tacked on effect for the Ultimate if a certain hero is within range is the most crappy thing I've seen so far. :?
Also, you have no interaction with your innate ability.

Go to advanced search