Search found 330 matches

by Soul_Reaver
Sat Sep 26, 2009 5:11 pm
Forum: Hero Suggestions
Topic: Hourn Rah
Replies: 16
Views: 10746

Re: Hourn Rah

Desertion is replaced with Unbearable Darkness. Level 1 Skill: Unbearable Darkness (You may cast this on yourself, allies or enemies.) When a unit under the effects of Unbearable Darkness takes enough physical damage (200-300) this deals X (50-100) physical damage to (Including target, if target is ...
by Soul_Reaver
Fri Sep 25, 2009 2:55 pm
Forum: Updates & Discussion
Topic: Positive Growth
Replies: 128
Views: 85196

Re: Positive Growth

What if it started with X ghosts, each dealing Y area damage.
And if target unit of the ghosts began to suffer a condition another ghost would be spawned to a maximum of 2x.

It would make its overall performance a bit worse, but offer some nice combos in return.
by Soul_Reaver
Fri Sep 25, 2009 2:44 pm
Forum: Hero Suggestions
Topic: Hourn Rah
Replies: 16
Views: 10746

Re: Hourn Rah

Oh.
Thank you for answering my questions.
:)
by Soul_Reaver
Fri Sep 25, 2009 2:34 pm
Forum: Hero Suggestions
Topic: Hourn Rah
Replies: 16
Views: 10746

Re: Hourn Rah

But if I made any of the skills do X if Ruin is on them, it would make it feel forced. Also, if you removed the Ruin from the first skill it would still be a good nuke, relative spammy and with a low mana cost. The Ruin is there to make it deal increased damage if you cast it smartly and not randoml...
by Soul_Reaver
Fri Sep 25, 2009 2:27 pm
Forum: Hero Suggestions
Topic: Hourn Rah
Replies: 16
Views: 10746

Re: Hourn Rah

Well, there is condition interaction. First of all, you can cast Shadow Fragment, wait for it to explode a second time, (Enemies become Ruined.) then you can cast it again for increased damage. That ruin also boosts the physical damage you deal, thus you get more damage from the Ultimate. You can al...
by Soul_Reaver
Fri Sep 25, 2009 1:57 pm
Forum: Hero Suggestions
Topic: Hourn Rah
Replies: 16
Views: 10746

Re: Hourn Rah

I've been thinking about just that but changed my mind later.

:D
by Soul_Reaver
Fri Sep 25, 2009 1:56 pm
Forum: Hero Suggestions
Topic: Hourn Rah
Replies: 16
Views: 10746

Re: Hourn Rah

No, not like that.

300 is a relative small range.
It means that its area of effect is 300.
Sorry if that is confusing.
by Soul_Reaver
Fri Sep 25, 2009 12:04 pm
Forum: Hero Suggestions
Topic: Hourn Rah
Replies: 16
Views: 10746

Hourn Rah

Hourn Rah No title Intelligence; Bane of Eternity. Level 1 Skill: Shadow Fragment Deals X (80 / 100 / 120 / 140 / 160 (?)) physical damage within 300 of target point. Applies Ruin for Y (Less than cooldown.) seconds. Also marks target point. After Z seconds repeats effects at marked point and spell...
by Soul_Reaver
Sat Sep 19, 2009 8:08 pm
Forum: Hero Contest #3
Topic: And the Winner is...
Replies: 47
Views: 34966

Re: And the Winner is...

Magnatron, gogo.
(Votes for Magnark.)
by Soul_Reaver
Fri Sep 11, 2009 2:07 pm
Forum: Custom Map Creation
Topic: Creating a Turn Based System? [GUI]
Replies: 4
Views: 10638

Re: Creating a Turn Based System? [GUI]

I wouldn't use waits or periodic checks.
There is almost always another way to get stuff done. Waits, periodic check, even timers should only be used if nothing else is available. (Because these lag the games like crazy.)
by Soul_Reaver
Fri Sep 11, 2009 2:04 pm
Forum: Custom Map Creation
Topic: Unit Collision w/ triggers
Replies: 9
Views: 6979

Re: Unit Collision w/ triggers

You can make a unit ignore other units in its way when moving by 'Action - Unit - Turn Collision On/Off' and setting it to 'Off'. You can - at the end of the spell - restore collision by setting it to 'On'. If you want the unit to move in a straight path, you can also move the unit through trigger-w...
by Soul_Reaver
Tue Aug 25, 2009 7:45 pm
Forum: Hero Suggestions
Topic: Noque
Replies: 1
Views: 2522

Noque

Noque Title Agility, (Affection). Level 1 Skill: Skill #1 Name <Noque> is healed for X and has his Blind extended by Y seconds. Level 1 Skill: Skill #2 Name Toggle Nearby enemy units in an X area and <Noque> have their Bleed extended by 2 seconds every second. When toogled off, <Noque>'s Blind is e...
by Soul_Reaver
Wed Aug 19, 2009 7:24 am
Forum: Updates & Discussion
Topic: Positive Growth
Replies: 128
Views: 85196

Re: Positive Growth

That's pretty much the case with any pub game where two teams fight for victory.
by Soul_Reaver
Mon Jul 20, 2009 7:26 pm
Forum: Custom Map Creation
Topic: Building facing angle...
Replies: 6
Views: 4991

Re: Building facing angle...

There's an easier solution, but you need to have your buildings placed in the Editor. (Rather than created on map initialization or later on.) Dusk did basically the same as far as I can tell, but you don't have to use any triggers at all for this. Open the Object Editor, select the building you wan...
by Soul_Reaver
Fri Jul 17, 2009 9:14 am
Forum: Custom Map Creation
Topic: Locust Attachment Points
Replies: 6
Views: 5506

Re: Locust Attachment Points

That's really weird.
I'm clueless.

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