Search found 479 matches
- Thu May 27, 2010 12:40 am
- Forum: Custom Map Creation
- Topic: Channel Spell Not Appearing On Hero
- Replies: 7
- Views: 12812
Re: Channel Spell Not Appearing On Hero
There's nothing really special about it, it's a unit-targeted ability that puts a buff on the target. When I tell the spell to add a buff in the object editor, it doesn't show up in-game. Is there something else that needs to be checked off?
- Tue May 25, 2010 11:36 pm
- Forum: Custom Map Creation
- Topic: Channel Spell Not Appearing On Hero
- Replies: 7
- Views: 12812
Channel Spell Not Appearing On Hero
When I set a hero or unit's abilities and add Channel to it, I can't use it in-game. It just doesn't show up in the box. I can research it, but it won't show up. How do I fix this?
- Mon May 03, 2010 2:01 pm
- Forum: Hero Suggestions
- Topic: Hamyl, the Razor's Edge
- Replies: 3
- Views: 5981
Re: Hamyl, the Razor's Edge
Updated with an ultimate that actually does something and made Razorwind an innate. I wanted this hero to be huge on crowd control while still having technically cool skills and being able to do something against heroes.
- Fri Apr 30, 2010 11:36 pm
- Forum: Hero Suggestions
- Topic: Hamyl, the Razor's Edge
- Replies: 3
- Views: 5981
Hamyl, the Razor's Edge
Hamyl Razor's Edge Strength ; Order "I will crush you!" "Not with those bleeding, pus-filled wounds you won't. How are you even alive? Innate Skill: Razorwind Hamyl has a storm of blades that revolves around Hamyl, causing bleed on nearby enemies for 4 seconds. Blades are not confined to Hamyl's po...
- Fri Apr 30, 2010 10:34 pm
- Forum: Custom Map Creation
- Topic: Kill/assist system misinterpreting deaths from buff damage.
- Replies: 0
- Views: 7018
Kill/assist system misinterpreting deaths from buff damage.
So I've got an ability that deals damage per second via a buff (like shadow strike), but I want it to count as a kill for the caster when the unit dies from buff damage. Right now it just says something like: Player 4 has been killed by ! or if I deal other damage to it (like with attacks), then: Pl...
- Wed Apr 21, 2010 11:27 pm
- Forum: Custom Map Creation
- Topic: Making Suggestions To Blizzard
- Replies: 2
- Views: 7662
Making Suggestions To Blizzard
I was going to suggest to Blizzard that they implement new functions for the WE, like creating matrices and being able to store values inside of them, or lists or things like that. Anyone know how I can suggest this? And yes, I checked the Blizzard website, but they're only looking for technical pro...
- Tue Apr 13, 2010 9:05 pm
- Forum: Custom Map Creation
- Topic: How do I trigger stuff off of a unit being hit? (And more)
- Replies: 12
- Views: 19702
Re: How do I trigger stuff off of a unit being hit?
So exactly how would implementing that work? Do I just put in one damage detection trigger and reference it somehow? Basically, I've little to no idea what I'm doing in JASS, and while I've seen that code before, I'm completely befuddled. In your initialization function: scope Trg public function I...
- Sun Apr 11, 2010 2:00 pm
- Forum: Custom Map Creation
- Topic: How do I trigger stuff off of a unit being hit? (And more)
- Replies: 12
- Views: 19702
Re: How do I trigger stuff off of a unit being hit?
Use Dusk's damage detection system.
- Thu Apr 08, 2010 8:38 pm
- Forum: Custom Map Creation
- Topic: Text Colorizer Function (Already made): Comments?
- Replies: 2
- Views: 7764
Re: Text Colorizer Function (Already made): Comments?
Ok, thanks! That's fixed. Any other thoughts?
- Thu Apr 08, 2010 12:13 am
- Forum: Custom Map Creation
- Topic: Text Colorizer Function (Already made): Comments?
- Replies: 2
- Views: 7764
Text Colorizer Function (Already made): Comments?
Here's a nifty function that Blizzard doesn't have (I think). Use it at your own discretion, anyone could make it with a basic knowledge of hexadecimal/positional number systems. If you can optimize it, post it so please! function ColorizeText takes integer red, integer green, integer blue, string t...
- Wed Feb 24, 2010 11:12 pm
- Forum: Custom Map Creation
- Topic: Code efficiency with regard to computing resources
- Replies: 24
- Views: 31287
- Sat Jan 30, 2010 1:54 am
- Forum: Custom Map Creation
- Topic: Code efficiency with regard to computing resources
- Replies: 24
- Views: 31287
Re: Code efficiency with regard to computing resources
Ok. I just stumbled across another issue: what if you need to know where a certain ability was targeted (i.e. GetSpellTargetLoc()). Is there a way to do this in X,Y without using the location?
- Fri Jan 29, 2010 11:02 pm
- Forum: Custom Map Creation
- Topic: Code efficiency with regard to computing resources
- Replies: 24
- Views: 31287
Re: Code efficiency with regard to computing resources
Ok cool
CreateUnit returns a unit, but all i have to do is remove it from the game right?
CreateUnit returns a unit, but all i have to do is remove it from the game right?
- Wed Jan 27, 2010 2:32 am
- Forum: Custom Map Creation
- Topic: Code efficiency with regard to computing resources
- Replies: 24
- Views: 31287
Re: Code efficiency with regard to computing resources
Cool. What about when creating units at a target location?
- Tue Jan 26, 2010 11:20 pm
- Forum: Custom Map Creation
- Topic: Code efficiency with regard to computing resources
- Replies: 24
- Views: 31287
Re: Code efficiency with regard to computing resources
So is there a way to do it in a leakless way?