Search found 479 matches

by Greenspawn
Thu May 27, 2010 12:40 am
Forum: Custom Map Creation
Topic: Channel Spell Not Appearing On Hero
Replies: 7
Views: 12812

Re: Channel Spell Not Appearing On Hero

There's nothing really special about it, it's a unit-targeted ability that puts a buff on the target. When I tell the spell to add a buff in the object editor, it doesn't show up in-game. Is there something else that needs to be checked off?
by Greenspawn
Tue May 25, 2010 11:36 pm
Forum: Custom Map Creation
Topic: Channel Spell Not Appearing On Hero
Replies: 7
Views: 12812

Channel Spell Not Appearing On Hero

When I set a hero or unit's abilities and add Channel to it, I can't use it in-game. It just doesn't show up in the box. I can research it, but it won't show up. How do I fix this?
by Greenspawn
Mon May 03, 2010 2:01 pm
Forum: Hero Suggestions
Topic: Hamyl, the Razor's Edge
Replies: 3
Views: 5981

Re: Hamyl, the Razor's Edge

Updated with an ultimate that actually does something and made Razorwind an innate. I wanted this hero to be huge on crowd control while still having technically cool skills and being able to do something against heroes.
by Greenspawn
Fri Apr 30, 2010 11:36 pm
Forum: Hero Suggestions
Topic: Hamyl, the Razor's Edge
Replies: 3
Views: 5981

Hamyl, the Razor's Edge

Hamyl Razor's Edge Strength ; Order "I will crush you!" "Not with those bleeding, pus-filled wounds you won't. How are you even alive? Innate Skill: Razorwind Hamyl has a storm of blades that revolves around Hamyl, causing bleed on nearby enemies for 4 seconds. Blades are not confined to Hamyl's po...
by Greenspawn
Fri Apr 30, 2010 10:34 pm
Forum: Custom Map Creation
Topic: Kill/assist system misinterpreting deaths from buff damage.
Replies: 0
Views: 7018

Kill/assist system misinterpreting deaths from buff damage.

So I've got an ability that deals damage per second via a buff (like shadow strike), but I want it to count as a kill for the caster when the unit dies from buff damage. Right now it just says something like: Player 4 has been killed by ! or if I deal other damage to it (like with attacks), then: Pl...
by Greenspawn
Wed Apr 21, 2010 11:27 pm
Forum: Custom Map Creation
Topic: Making Suggestions To Blizzard
Replies: 2
Views: 7662

Making Suggestions To Blizzard

I was going to suggest to Blizzard that they implement new functions for the WE, like creating matrices and being able to store values inside of them, or lists or things like that. Anyone know how I can suggest this? And yes, I checked the Blizzard website, but they're only looking for technical pro...
by Greenspawn
Tue Apr 13, 2010 9:05 pm
Forum: Custom Map Creation
Topic: How do I trigger stuff off of a unit being hit? (And more)
Replies: 12
Views: 19702

Re: How do I trigger stuff off of a unit being hit?

So exactly how would implementing that work? Do I just put in one damage detection trigger and reference it somehow? Basically, I've little to no idea what I'm doing in JASS, and while I've seen that code before, I'm completely befuddled. In your initialization function: scope Trg public function I...
by Greenspawn
Sun Apr 11, 2010 2:00 pm
Forum: Custom Map Creation
Topic: How do I trigger stuff off of a unit being hit? (And more)
Replies: 12
Views: 19702

Re: How do I trigger stuff off of a unit being hit?

Use Dusk's damage detection system.
by Greenspawn
Thu Apr 08, 2010 8:38 pm
Forum: Custom Map Creation
Topic: Text Colorizer Function (Already made): Comments?
Replies: 2
Views: 7764

Re: Text Colorizer Function (Already made): Comments?

Ok, thanks! That's fixed. Any other thoughts?
by Greenspawn
Thu Apr 08, 2010 12:13 am
Forum: Custom Map Creation
Topic: Text Colorizer Function (Already made): Comments?
Replies: 2
Views: 7764

Text Colorizer Function (Already made): Comments?

Here's a nifty function that Blizzard doesn't have (I think). Use it at your own discretion, anyone could make it with a basic knowledge of hexadecimal/positional number systems. If you can optimize it, post it so please! function ColorizeText takes integer red, integer green, integer blue, string t...
by Greenspawn
Sat Jan 30, 2010 1:54 am
Forum: Custom Map Creation
Topic: Code efficiency with regard to computing resources
Replies: 24
Views: 31287

Re: Code efficiency with regard to computing resources

Ok. I just stumbled across another issue: what if you need to know where a certain ability was targeted (i.e. GetSpellTargetLoc()). Is there a way to do this in X,Y without using the location?
by Greenspawn
Fri Jan 29, 2010 11:02 pm
Forum: Custom Map Creation
Topic: Code efficiency with regard to computing resources
Replies: 24
Views: 31287

Re: Code efficiency with regard to computing resources

Ok cool :)

CreateUnit returns a unit, but all i have to do is remove it from the game right?
by Greenspawn
Wed Jan 27, 2010 2:32 am
Forum: Custom Map Creation
Topic: Code efficiency with regard to computing resources
Replies: 24
Views: 31287

Re: Code efficiency with regard to computing resources

Cool. What about when creating units at a target location?
by Greenspawn
Tue Jan 26, 2010 11:20 pm
Forum: Custom Map Creation
Topic: Code efficiency with regard to computing resources
Replies: 24
Views: 31287

Re: Code efficiency with regard to computing resources

So is there a way to do it in a leakless way?

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