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by assassingao
Tue Nov 03, 2009 9:49 am
Forum: Custom Map Creation
Topic: GUI Memory Leak Addendum
Replies: 4
Views: 4734

Re: GUI Memory Leak Addendum

For the second trigger, you made a loop every 0.01 seconds, creating 1 dummy unit every 0.01 second without properly removing it, my best guess.
by assassingao
Fri Oct 30, 2009 10:35 pm
Forum: Hero Reviews & Bug Reports
Topic: Tower Bleeds and Other Bugs (More Detail)
Replies: 3
Views: 6140

Re: Tower Bleeds and Other Bugs (More Detail)

I might find more bugs and that's worth it :D

So future generations of DoE players wouldn't get themselves screwed by some bugs that I failed to find.


EDIT: All heroes with bleed and burn are tested (Complete)
by assassingao
Fri Oct 30, 2009 10:10 pm
Forum: Hero Reviews & Bug Reports
Topic: Tower Bleeds and Other Bugs (More Detail)
Replies: 3
Views: 6140

Tower Bleeds and Other Bugs (More Detail)

(1.14b) Tower bleeds when it was hit by Rikter's Keen Edge, as a friend of mine proved. I'm still not sure whether other heroes' bleed make towers bleed or not, but I assumed that they don't. I hope that it's an issue from Keen Edge that might be easily fixed, but if I stumble upon any more of bleed...
by assassingao
Fri Oct 30, 2009 5:56 am
Forum: Updates & Discussion
Topic: v1.14c Discussion
Replies: 32
Views: 27940

Re: v1.14b Discussion

Don't scold me for this, but aside from the hooking heroes, what else can she do? Her first skill makes planted mines explode instantly if it hits, right? I'm really stumped at playing her, so please shed some light on this, as Janise is my fav. hero before the remake and now I can't relate my plays...
by assassingao
Wed Oct 28, 2009 7:25 am
Forum: Hero Reviews & Bug Reports
Topic: 1.14 Remake buggs
Replies: 23
Views: 22055

Re: 1.14 Remake buggs

My guess is that during the remake of the system, the dummy spells for conditions weren't set to ignore buildings.

I could be wrong, just a random guess, as I do not know what you did remake during the remake.
by assassingao
Tue Oct 27, 2009 4:21 am
Forum: Hero Reviews & Bug Reports
Topic: 1.14 Remake buggs
Replies: 23
Views: 22055

Re: 1.14 Remake buggs

Soul_Reaver wrote:It's called paused. ;)
Is she invulnerable, though?
No, she's Vulnerable.
by assassingao
Tue Oct 27, 2009 1:48 am
Forum: Updates & Discussion
Topic: Multiboard
Replies: 17
Views: 16979

Re: Multiboard

For us in TCGNW. It's as easy to find as a Zod in Diablo II.

(which is not easy to find at all :P)
by assassingao
Mon Oct 26, 2009 8:14 pm
Forum: Hero Reviews & Bug Reports
Topic: 1.14 Remake buggs
Replies: 23
Views: 22055

Re: 1.14 Remake buggs

No.

As in she stand still, not able to even attack, and the commands windows (down right corner) are all blank.
by assassingao
Mon Oct 26, 2009 6:35 pm
Forum: Hero Reviews & Bug Reports
Topic: 1.14 Remake buggs
Replies: 23
Views: 22055

Re: 1.14 Remake buggs

Thus fixable?

If it goes wrong you can just use melee's Phase Shift, I guess.
by assassingao
Mon Oct 26, 2009 6:27 pm
Forum: Hero Reviews & Bug Reports
Topic: 1.14 Remake buggs
Replies: 23
Views: 22055

Re: 1.14 Remake buggs

What exactly happened?
by assassingao
Mon Oct 26, 2009 6:16 pm
Forum: Hero Reviews & Bug Reports
Topic: 1.14 Remake buggs
Replies: 23
Views: 22055

Re: 1.14 Remake buggs

Let me rethink.

I was casting Blink, when before casting, I was disabled by Catastrophe.
After the knockdown ends, blink activates.
Then after blink ends, I cannot control Janise.

I can't find a mean to reproduce this, seeing that it requires someone to knock her down.
by assassingao
Mon Oct 26, 2009 6:12 pm
Forum: Hero Reviews & Bug Reports
Topic: 1.14 Remake buggs
Replies: 23
Views: 22055

Re: 1.14 Remake buggs

How did she get permanently disabled by Catastrophe, anyway?

I can't find a normal...explanation to that.

My theory is that Blink doesn't prevent knockdown, and when her knockdown was over, Blink didn't grant control back.
by assassingao
Mon Oct 26, 2009 6:07 pm
Forum: Updates & Discussion
Topic: v1.14c Discussion
Replies: 32
Views: 27940

Re: v1.14 Discussion

My apologies for reporting in the wrong section. And for not reading the changelogs. Now I can't even discuss the lack of balance in the Sands of Time. Gotta make another thread for it I suppose. Crosswinds are great skill to use, not to mention fun. But it's too...damaging. He can wipe a creep wave...
by assassingao
Mon Oct 26, 2009 5:56 pm
Forum: Updates & Discussion
Topic: Multiboard
Replies: 17
Views: 16979

Re: Multiboard

I'd move the levels to the position near the icons. Easier to look what heroes are in which level, plus uncluttered by K/D/A/S.

You could use different color for S, though. It might be more clear if it's pink/red-tone, so people might know what it actually does.
by assassingao
Mon Oct 26, 2009 5:47 pm
Forum: Updates & Discussion
Topic: Multiboard
Replies: 17
Views: 16979

Re: Multiboard

It's more clear, as the first column would be glanced by players in first sight, and are more important compared to kills/death/assists.

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