Search found 490 matches
- Mon Oct 20, 2008 3:51 pm
- Forum: Custom Map Creation
- Topic: A few simple questions
- Replies: 9
- Views: 7000
Re: A few simple questions
You could try something along the lines of: 1 E: A unit starts the effects of an ability C: Ability being cast equal to your ability A: If YourInteger is less than X then Set Variable - YourInteger to (YourInteger + 1.00) else 2: E: A unit is attacked C: Attacking unit is your hero A: Set attacked u...
- Sun Oct 19, 2008 9:30 pm
- Forum: Custom Map Creation
- Topic: Quick Questions
- Replies: 4
- Views: 4093
Re: Quick Questions
E:
Every 1 second(s)
C:
A:
If
Percentage life of (hero) is greater than or equal to 75
then
Add (Command aura 2%) to (hero)
else
Remove Command aura 2%) from (hero)
Every 1 second(s)
C:
A:
If
Percentage life of (hero) is greater than or equal to 75
then
Add (Command aura 2%) to (hero)
else
Remove Command aura 2%) from (hero)
- Sun Oct 19, 2008 1:46 pm
- Forum: Hero Suggestions
- Topic: Channel, the Gangrenous Catalyst
- Replies: 16
- Views: 8808
Re: Channel, the Gangrenous Catalyst
Oh? Are you planning on Slurp being in 3.00?
- Sat Oct 18, 2008 5:17 pm
- Forum: Custom Map Creation
- Topic: A few simple questions
- Replies: 9
- Views: 7000
Re: A few simple questions
Would be under 'Arithmetic' with Level of triggering unit x 5.00
- Sat Oct 18, 2008 12:46 pm
- Forum: Custom Map Creation
- Topic: A few simple questions
- Replies: 9
- Views: 7000
Re: A few simple questions
- For the autocast units. Do you have their Default Active Ability set? It's the very first field you see when editing a unit. - GUI Hero Revival: The things before the - is the category when using the drop-down list of thingys. Events - Generic Unit Event - A unit dies Conditions - Boolean Comparis...
- Sat Oct 18, 2008 11:22 am
- Forum: Custom Map Creation
- Topic: A few simple questions
- Replies: 9
- Views: 7000
Re: A few simple questions
function Trig_Revival_Conditions takes nothing returns boolean //Checks if the dying unit is a hero. if ( not ( IsUnitType(GetTriggerUnit(), UNIT_TYPE_HERO) == true ) ) then return false endif return true endfunction function Trig_Revival_Actions takes nothing returns nothing //Sets a point at the ...
- Fri Oct 17, 2008 7:54 pm
- Forum: Custom Map Creation
- Topic: A few simple questions
- Replies: 9
- Views: 7000
Re: A few simple questions
1. Well once they encounter units they attack so I don't see why you'd have to trigger Auto-Cast. Both the buffs in AotZ are autocast based abilities (Inner Fire, UnholyFrenzy/Bloodlust), you shouldn't have to trigger this one. 4. Hold down Shift + Double Click on the Sight Range field should do the...
- Fri Oct 17, 2008 5:12 pm
- Forum: Hero Suggestions
- Topic: Mikin, Siege Master
- Replies: 3
- Views: 3163
Re: Mikin, Siege Master
I don't understand this hero, none of the spells work together. o.o
Ultimate doesn't make much sense.
Ultimate doesn't make much sense.
- Thu Oct 16, 2008 8:49 pm
- Forum: Hero Suggestions
- Topic: Channel, the Gangrenous Catalyst
- Replies: 16
- Views: 8808
Re: Channel, the Gangrenous Catalyst
Makes me miss the old days.
- Thu Oct 16, 2008 4:21 pm
- Forum: Custom Map Creation
- Topic: Damage Detection
- Replies: 8
- Views: 5743
Re: Damage Detection
Ah, I think a full-fledged system would work best for that.
- Thu Oct 16, 2008 4:01 pm
- Forum: Custom Map Creation
- Topic: Damage Detection
- Replies: 8
- Views: 5743
Re: Damage Detection
What to add? I wanted to add "when units in the whole map take damage" so I can use it on my triggers and stuff T_T. Can you give an example of a trigger you want it for? So all I'd have to do is adding conditions on them? I'm not sure what you're asking but you would not need to add an event for t...
- Thu Oct 16, 2008 3:44 pm
- Forum: Custom Map Creation
- Topic: Damage Detection
- Replies: 8
- Views: 5743
Re: Damage Detection
I'll go ahead and assume you'd like the GUI since you said complicated things confuse you.
First
Events -
Map Initilization
Conditions -
Actions -
Trigger - Add to Second <gen> the event (Unit - Variable Takes Damage)
Second
Events -
Conditions -
Actions -
- Wed Oct 15, 2008 3:38 pm
- Forum: The Lobby
- Topic: We need more creative "Hello" titles.
- Replies: 19
- Views: 14379
Re: We need more creative "Hello" titles.
Oh good, another hyper-active 1337 speaking random person.
- Fri Oct 10, 2008 9:30 pm
- Forum: Hero Suggestions
- Topic: Aldo Bitari: Guardian of the Heavens
- Replies: 8
- Views: 5928
Re: Aldo Bitari: Guardian of the Heavens
@Story: While better than Milisar's story it still seems you are writing at a 7th grade level. I'm not sure if it's more fleshed out than that but currently it's a bunch of incoherent thoughts put together. His only personality seems to be "I MUST PROTECT THINGS!" even though he's killing creatures....
- Mon Oct 06, 2008 6:38 pm
- Forum: Image Gallery
- Topic: Warcraft Classification
- Replies: 8
- Views: 9803
Re: Warcraft Classification
Loki is more of an ogre that gets angry when you wake it up.