Search found 490 matches

by Cold Phoenix
Mon Oct 20, 2008 3:51 pm
Forum: Custom Map Creation
Topic: A few simple questions
Replies: 9
Views: 7000

Re: A few simple questions

You could try something along the lines of: 1 E: A unit starts the effects of an ability C: Ability being cast equal to your ability A: If YourInteger is less than X then Set Variable - YourInteger to (YourInteger + 1.00) else 2: E: A unit is attacked C: Attacking unit is your hero A: Set attacked u...
by Cold Phoenix
Sun Oct 19, 2008 9:30 pm
Forum: Custom Map Creation
Topic: Quick Questions
Replies: 4
Views: 4093

Re: Quick Questions

E:
Every 1 second(s)

C:

A:
If
Percentage life of (hero) is greater than or equal to 75

then
Add (Command aura 2%) to (hero)

else
Remove Command aura 2%) from (hero)
by Cold Phoenix
Sun Oct 19, 2008 1:46 pm
Forum: Hero Suggestions
Topic: Channel, the Gangrenous Catalyst
Replies: 16
Views: 8808

Re: Channel, the Gangrenous Catalyst

Oh? Are you planning on Slurp being in 3.00?
by Cold Phoenix
Sat Oct 18, 2008 5:17 pm
Forum: Custom Map Creation
Topic: A few simple questions
Replies: 9
Views: 7000

Re: A few simple questions

Would be under 'Arithmetic' with Level of triggering unit x 5.00
by Cold Phoenix
Sat Oct 18, 2008 12:46 pm
Forum: Custom Map Creation
Topic: A few simple questions
Replies: 9
Views: 7000

Re: A few simple questions

- For the autocast units. Do you have their Default Active Ability set? It's the very first field you see when editing a unit. - GUI Hero Revival: The things before the - is the category when using the drop-down list of thingys. Events - Generic Unit Event - A unit dies Conditions - Boolean Comparis...
by Cold Phoenix
Sat Oct 18, 2008 11:22 am
Forum: Custom Map Creation
Topic: A few simple questions
Replies: 9
Views: 7000

Re: A few simple questions

function Trig_Revival_Conditions takes nothing returns boolean //Checks if the dying unit is a hero. if ( not ( IsUnitType(GetTriggerUnit(), UNIT_TYPE_HERO) == true ) ) then return false endif return true endfunction function Trig_Revival_Actions takes nothing returns nothing //Sets a point at the ...
by Cold Phoenix
Fri Oct 17, 2008 7:54 pm
Forum: Custom Map Creation
Topic: A few simple questions
Replies: 9
Views: 7000

Re: A few simple questions

1. Well once they encounter units they attack so I don't see why you'd have to trigger Auto-Cast. Both the buffs in AotZ are autocast based abilities (Inner Fire, UnholyFrenzy/Bloodlust), you shouldn't have to trigger this one. 4. Hold down Shift + Double Click on the Sight Range field should do the...
by Cold Phoenix
Fri Oct 17, 2008 5:12 pm
Forum: Hero Suggestions
Topic: Mikin, Siege Master
Replies: 3
Views: 3163

Re: Mikin, Siege Master

I don't understand this hero, none of the spells work together. o.o

Ultimate doesn't make much sense.
by Cold Phoenix
Thu Oct 16, 2008 8:49 pm
Forum: Hero Suggestions
Topic: Channel, the Gangrenous Catalyst
Replies: 16
Views: 8808

Re: Channel, the Gangrenous Catalyst

Makes me miss the old days. :(
by Cold Phoenix
Thu Oct 16, 2008 4:21 pm
Forum: Custom Map Creation
Topic: Damage Detection
Replies: 8
Views: 5743

Re: Damage Detection

Ah, I think a full-fledged system would work best for that.
by Cold Phoenix
Thu Oct 16, 2008 4:01 pm
Forum: Custom Map Creation
Topic: Damage Detection
Replies: 8
Views: 5743

Re: Damage Detection

What to add? I wanted to add "when units in the whole map take damage" so I can use it on my triggers and stuff T_T. Can you give an example of a trigger you want it for? So all I'd have to do is adding conditions on them? I'm not sure what you're asking but you would not need to add an event for t...
by Cold Phoenix
Thu Oct 16, 2008 3:44 pm
Forum: Custom Map Creation
Topic: Damage Detection
Replies: 8
Views: 5743

Re: Damage Detection

I'll go ahead and assume you'd like the GUI since you said complicated things confuse you.
First
Events -
Map Initilization

Conditions -

Actions -
Trigger - Add to Second <gen> the event (Unit - Variable Takes Damage)
Second
Events -

Conditions -

Actions -
by Cold Phoenix
Wed Oct 15, 2008 3:38 pm
Forum: The Lobby
Topic: We need more creative "Hello" titles.
Replies: 19
Views: 14379

Re: We need more creative "Hello" titles.

Oh good, another hyper-active 1337 speaking random person. :(
by Cold Phoenix
Fri Oct 10, 2008 9:30 pm
Forum: Hero Suggestions
Topic: Aldo Bitari: Guardian of the Heavens
Replies: 8
Views: 5928

Re: Aldo Bitari: Guardian of the Heavens

@Story: While better than Milisar's story it still seems you are writing at a 7th grade level. I'm not sure if it's more fleshed out than that but currently it's a bunch of incoherent thoughts put together. His only personality seems to be "I MUST PROTECT THINGS!" even though he's killing creatures....
by Cold Phoenix
Mon Oct 06, 2008 6:38 pm
Forum: Image Gallery
Topic: Warcraft Classification
Replies: 8
Views: 9803

Re: Warcraft Classification

Loki is more of an ogre that gets angry when you wake it up.

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