Search found 306 matches
- Sat Nov 14, 2009 10:27 pm
- Forum: Exalted Hero Suggestions
- Topic: Hector, the Triumphant
- Replies: 22
- Views: 20159
Re: Hector, the Triumphant
I understand the fun contained within this hero, but I'm unsure how fun he would ever be after playing him more than once or twice. The three click-shoot skills are one factor that turns me off of him, coupled with the passive that seems so basic that it really wouldn't be that fun. Perhaps I'm miss...
- Tue Nov 10, 2009 12:23 pm
- Forum: Off Topic Forum
- Topic: How to play a AoS...for noobs
- Replies: 57
- Views: 49273
Re: How to play a AoS...for noobs
48. Limber up.
- Mon Nov 09, 2009 7:09 pm
- Forum: Hero Reviews & Bug Reports
- Topic: Arro Kree
- Replies: 79
- Views: 70963
Re: Arro Kree
Cripple would work better on the fireball hit with Oxy's Heat idea.
- Mon Nov 09, 2009 4:57 pm
- Forum: Hero Suggestions
- Topic: Skimp, Springing Sorcerer
- Replies: 5
- Views: 4359
Re: Skimp, Springing Sorcerer
Much like Tristan's Path of Shadows, except it targets a unit instead of just a target location.
The 2nd Skill is almost entirely the same as Jager's jump skill.
The 2nd Skill is almost entirely the same as Jager's jump skill.
- Mon Nov 09, 2009 4:54 pm
- Forum: Hero Suggestions
- Topic: Maw, The Carnifex Behemoth
- Replies: 7
- Views: 5009
Re: Maw, The Carnifex Behemoth
My original idea was the mammoth-folk, yet it doesn't feel bestial enough. I'm not too sure...(I also haven't been on WC3 for a while to remember all of the models)
- Mon Nov 09, 2009 3:35 pm
- Forum: Hero Suggestions
- Topic: Skimp, Springing Sorcerer
- Replies: 5
- Views: 4359
Re: Skimp, Springing Sorcerer
I was thinking of it, and it originally began as that, but I was forcing it too much so I just...didn't.
- Sun Nov 08, 2009 10:31 pm
- Forum: Hero Reviews & Bug Reports
- Topic: Arro Kree
- Replies: 79
- Views: 70963
Re: Arro Kree
These may be too strange, and not really beyond the whole burning things thing, but:
Fireball's damage is increased for every burning unit near it while it travels/explodes.
Scorched Earth purges a condition from allies walking through it (and them being unable to rinse and repeat too quickly)
Fireball's damage is increased for every burning unit near it while it travels/explodes.
Scorched Earth purges a condition from allies walking through it (and them being unable to rinse and repeat too quickly)
- Sun Nov 08, 2009 10:18 pm
- Forum: Hero Suggestions
- Topic: Skimp, Springing Sorcerer
- Replies: 5
- Views: 4359
Skimp, Springing Sorcerer
Skimp Springing Sorcerer Agility; Whichever Level 1 Skill: Skimp On Your Back? Passive (Target) Leaps onto target's back, if they are suffering a condition Skimp steals life per second while removing 2 seconds from any condition on them. If they suffer no conditions, Skimp causes them to bleed and ...
- Fri Nov 06, 2009 6:11 pm
- Forum: Hero Suggestions
- Topic: Maw, The Carnifex Behemoth
- Replies: 7
- Views: 5009
Re: Maw, The Carnifex Behemoth
Suppose it applied bleed on physical attacks? (Causing a condition just didn't seem like it went with the name)
I suppose I should have also switched it to "Units".
I suppose I should have also switched it to "Units".
- Fri Nov 06, 2009 3:07 pm
- Forum: Hero Suggestions
- Topic: Maw, The Carnifex Behemoth
- Replies: 7
- Views: 5009
Re: Maw, The Carnifex Behemoth
I fiddled around and made those changes and resorted back to my original ultimate. The condition interaction is a little bit lackluster, but I was unsure how to work it in with him.
- Fri Nov 06, 2009 12:18 am
- Forum: Hero Suggestions
- Topic: Maw, The Carnifex Behemoth
- Replies: 7
- Views: 5009
Maw, The Carnifex Behemoth
Maw The Carnifex Behemoth Strength; Hallowed Order Level 1 Skill: Sweeping Strike Target Angle ( Melee ) Strikes units in an X AoE in front of Maw, dealing physical damage and crippling and maiming them. If he strikes more than Y units with this attack, his physical attacks' AoE increase by Z for 7...
- Mon Oct 05, 2009 4:35 pm
- Forum: Hero Suggestions
- Topic: Mina, The Mnemonic Vessel
- Replies: 7
- Views: 5064
Re: Mina, The Mnemonic Vessel
Yea, I'm reaching the point that reworking certain skills is taking away the original magic I had when creating the hero and I would probably screw the hero up more if I kept reworking individual skills.
By all means, I would love to see what you would do with it.
By all means, I would love to see what you would do with it.
- Mon Oct 05, 2009 2:27 pm
- Forum: Hero Reviews & Bug Reports
- Topic: Jhita
- Replies: 30
- Views: 27880
Re: Jhita
Why not something like:
Level 1 Skill:
En Fuego
Level 1 Skill:
En Fuego
- Active Passive
While active, Jhita's attacks apply (or extend) burn for X seconds. Upon deactivation, Jhita gains Y% movement speed for each burning foe.
- Sat Oct 03, 2009 3:21 am
- Forum: Hero Suggestions
- Topic: Mina, The Mnemonic Vessel
- Replies: 7
- Views: 5064
Mina, The Mnemonic Vessel
The Mnemonic Vessel Intelligence; Bane Level 1 Skill: Under Pressure Target AoE For every condition in the AoE, the area increases by X. After 3 seconds, each enemy takes Y magickal damage. Level 1 Skill: Stolen Memories Target Teleport Teleports to location and deals magickal damage and extends al...
- Fri Oct 02, 2009 12:07 am
- Forum: The Social Experiment
- Topic: What Instruments...
- Replies: 41
- Views: 23851
Re: What Instruments...
Electric, Acoustic, Bass, Harmonica, Violin, & Mandolin. Of which I can play well? None.