Search found 355 matches

by Fledermaus
Mon Apr 07, 2008 11:22 pm
Forum: Updates & Discussion
Topic: Polishing a few options, regulating the machine
Replies: 175
Views: 50482

Re: Polishing a few options, regulating the machine

That'd do me. It's amazing how fun/funny that kinda of mode is.
by Fledermaus
Mon Apr 07, 2008 10:44 pm
Forum: Updates & Discussion
Topic: Polishing a few options, regulating the machine
Replies: 175
Views: 50482

Re: Polishing a few options, regulating the machine

Rising_Dusk wrote:This is not, and never will be, ToB.
But RR is so fun =/ and considering DoE actually has a decent number of heros, it would be even better.
by Fledermaus
Mon Apr 07, 2008 7:07 pm
Forum: Updates & Discussion
Topic: Polishing a few options, regulating the machine
Replies: 175
Views: 50482

Re: Polishing a few options, regulating the machine

no malteron, fahren or skittel (-noimba)
So rather than have the heros balanced, you want Dusk to add a mode to remove them? Sounds good.

The only mode that I would like to see is Express Mode being swapped for Random Races, just for fun
by Fledermaus
Sat Apr 05, 2008 7:57 pm
Forum: Exalted Hero Suggestions
Topic: X'koreth, Perverted Ritualist
Replies: 71
Views: 29786

Re: X'koreth, Perverted Ritualist

Ultimates with 3, essentially, different effects (depending on level) are crap. There would be one imba level that everyone (smart) would level it to. In your example, I would only level it to 2 for the mute + cripple.
by Fledermaus
Sat Apr 05, 2008 7:54 pm
Forum: Updates & Discussion
Topic: Tooltip Adjustments
Replies: 39
Views: 12602

Re: Tooltip Adjustments

Rising_Dusk wrote:I think the cooldown field looks better coming after range, personally.
Thank you.
by Fledermaus
Sat Apr 05, 2008 7:47 pm
Forum: Updates & Discussion
Topic: A song, a hero game
Replies: 49
Views: 32694

Re: A song, a hero game

Mr. Sandman - Oranger
by Fledermaus
Sat Apr 05, 2008 7:35 am
Forum: Updates & Discussion
Topic: Tooltip Adjustments
Replies: 39
Views: 12602

Re: Tooltip Adjustments

Would it be possible to have cooldown being last again? It just looks so weird with the short line (Range) Before the spell description. Maybe it's just me?
by Fledermaus
Sat Apr 05, 2008 3:16 am
Forum: Updates & Discussion
Topic: Tooltip Adjustments
Replies: 39
Views: 12602

Re: Tooltip Adjustments

I like it with the "lore" but I could deal with them the new way.
by Fledermaus
Sat Mar 22, 2008 1:27 am
Forum: Hero Contest #2
Topic: And The Winner Is...
Replies: 114
Views: 42063

Re: And The Winner Is...

Is it just me that thinks Canus Unum uses too much darkness to be on Order?
by Fledermaus
Mon Mar 17, 2008 8:16 am
Forum: Updates & Discussion
Topic: 1.09 and Beyond
Replies: 732
Views: 188567

Re: 1.09 and Beyond

So I got bored and timed Armageddon's cooldowns. Results should have been 180/150/120 but in actual fact they were 120/90/60. All are off by 60 seconds.

I'm right in assuming Armageddon's based off Rain of Chaos, no? Perhaps it has something to do with the cooldown on "Ability for Unit Creation"?

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