Search found 259 matches
- Thu Jan 21, 2010 1:44 pm
- Forum: Custom Map Creation
- Topic: Code efficiency with regard to computing resources
- Replies: 24
- Views: 31156
Re: Code efficiency with regard to computing resources
You know a buttload about the coding language for wc3.
- Tue Jan 19, 2010 5:56 pm
- Forum: Custom Map Creation
- Topic: Code efficiency with regard to computing resources
- Replies: 24
- Views: 31156
Re: Code efficiency with regard to computing resources
Computers use a lot of resources for iterative processes, like calling a function within a function, and algorithms that solve abstract problems, like calculus. Floats and integers tend to use a similar amount of data, but it depends on the language used. I believe they are both 4 bytes for each var...
- Wed Dec 30, 2009 11:25 pm
- Forum: Generic Warcraft 3 Chat
- Topic: Finale on a Beach
- Replies: 6
- Views: 8947
Re: Finale on a Beach
Now I must get them!
Lol @ the haruhi icon
Lol @ the haruhi icon
- Tue Dec 29, 2009 5:00 am
- Forum: Generic Warcraft 3 Chat
- Topic: Finale on a Beach
- Replies: 6
- Views: 8947
Re: Finale on a Beach
I....really like those smilies, is there a set for messenger?
- Tue Dec 15, 2009 3:38 am
- Forum: Hero Contest #4
- Topic: [D-] Caliga...again
- Replies: 3
- Views: 6059
Re: Caliga...again
Haunt is...completely different, instead its based off of Caliga's own damage, so it grows per level that way and it's potential grows again when he gains his level 6 skill. I did it this way because it would be MUCH easier to scale damage AND because Caliga should be a single target killing machine...
- Mon Dec 14, 2009 2:03 pm
- Forum: Hero Contest #4
- Topic: [D-] Caliga...again
- Replies: 3
- Views: 6059
[D-] Caliga...again
Caliga Err Council Member: Blade Strength; Bane. Story. Level 1 Skill: Haunt: Caliga curses a single target, causing an image of himself to appear behind them every second and strikes the victim once for X + .5 * base damage. This ability has a Y duration with a Z mana cost and the image strikes 1 ...
- Fri Dec 04, 2009 10:04 pm
- Forum: Hero Contest #4
- Topic: [B+] caliga
- Replies: 7
- Views: 9311
Re: caliga
Well as I was saying, he doesn't have any direct damage skills now, so he either needs to ambush or have some help to finish a person off; which I think is a good thing.
- Fri Dec 04, 2009 3:08 pm
- Forum: Hero Contest #4
- Topic: [B+] caliga
- Replies: 7
- Views: 9311
Re: caliga
I might not like Haunter Killer because Haunt was his only direct damage dealing spell and now it's indirect, but I do like how you made the two other spells more situational and scream "I NEED TEAMWORK" to be effective.
- Sun Nov 22, 2009 3:39 pm
- Forum: Hero Reviews & Bug Reports
- Topic: Caliga
- Replies: 24
- Views: 22709
Re: Caliga
Exactly how high of a life drain were you thinking of with this many attacks?Rising_Dusk wrote:I like extreme things. Remember, I'm the guy that made EoD crit. So you're suggesting a muuuuch higher life drain, but make it hit like 4/6/8 times or something obscene? That could be real cool.
- Sat Nov 21, 2009 9:46 pm
- Forum: Generic Warcraft 3 Chat
- Topic: Fun WC3 Pictures
- Replies: 88
- Views: 71333
Re: Fun WC3 Pictures
Lolwat
- Mon Sep 28, 2009 12:57 am
- Forum: Hero Reviews & Bug Reports
- Topic: Meridia
- Replies: 36
- Views: 29985
Re: Meridia
An ability that can cause random conditions seems against DoE's condition system.
- Mon Sep 21, 2009 10:08 pm
- Forum: Hero Contest #3
- Topic: And the Winner is...
- Replies: 47
- Views: 35067
Re: And the Winner is...
I kinda feel like voting "Both" is a cop-out, but I understand why people are doing it.
- Sun Sep 20, 2009 7:21 pm
- Forum: Hero Contest #3
- Topic: And the Winner is...
- Replies: 47
- Views: 35067
Re: And the Winner is...
I wouldn't mind seeing some of Evairnophet appear in the new magnet-style hero, but I prefer Magnark's style set.
- Sat Sep 19, 2009 7:24 pm
- Forum: Concept & Fan Art
- Topic: Meridia - New and Improved!
- Replies: 16
- Views: 14193
Re: Meridia - New and Improved!
I really dig the cloak's contrast with the rest of the model, great work on the colors.
- Sat Sep 19, 2009 7:21 pm
- Forum: Hero Contest #3
- Topic: And the Winner is...
- Replies: 47
- Views: 35067
Re: And the Winner is...
Definitely prefer the magnet type hero, I've always wanted to see something like this implemented in an AOS correctly, and I think Dusk can do that to an already excellent hero template.
Edit: Wow an F, I guess this is why I don't make heroes
Edit: Wow an F, I guess this is why I don't make heroes