Search found 259 matches

by Rectifier
Thu Jan 21, 2010 1:44 pm
Forum: Custom Map Creation
Topic: Code efficiency with regard to computing resources
Replies: 24
Views: 20121

Re: Code efficiency with regard to computing resources

You know a buttload about the coding language for wc3.
by Rectifier
Tue Jan 19, 2010 5:56 pm
Forum: Custom Map Creation
Topic: Code efficiency with regard to computing resources
Replies: 24
Views: 20121

Re: Code efficiency with regard to computing resources

Computers use a lot of resources for iterative processes, like calling a function within a function, and algorithms that solve abstract problems, like calculus. Floats and integers tend to use a similar amount of data, but it depends on the language used. I believe they are both 4 bytes for each var...
by Rectifier
Wed Dec 30, 2009 11:25 pm
Forum: Generic Warcraft 3 Chat
Topic: Finale on a Beach
Replies: 6
Views: 4582

Re: Finale on a Beach

Now I must get them! :twisted:

Lol @ the haruhi icon Image
by Rectifier
Tue Dec 29, 2009 5:00 am
Forum: Generic Warcraft 3 Chat
Topic: Finale on a Beach
Replies: 6
Views: 4582

Re: Finale on a Beach

I....really like those smilies, is there a set for messenger?
by Rectifier
Tue Dec 15, 2009 3:38 am
Forum: Hero Contest #4
Topic: [D-] Caliga...again
Replies: 3
Views: 2650

Re: Caliga...again

Haunt is...completely different, instead its based off of Caliga's own damage, so it grows per level that way and it's potential grows again when he gains his level 6 skill. I did it this way because it would be MUCH easier to scale damage AND because Caliga should be a single target killing machine...
by Rectifier
Mon Dec 14, 2009 2:03 pm
Forum: Hero Contest #4
Topic: [D-] Caliga...again
Replies: 3
Views: 2650

[D-] Caliga...again

Caliga Err Council Member: Blade Strength; Bane. Story. Level 1 Skill: Haunt: Caliga curses a single target, causing an image of himself to appear behind them every second and strikes the victim once for X + .5 * base damage. This ability has a Y duration with a Z mana cost and the image strikes 1 ...
by Rectifier
Fri Dec 04, 2009 10:04 pm
Forum: Hero Contest #4
Topic: [B+] caliga
Replies: 7
Views: 4198

Re: caliga

Well as I was saying, he doesn't have any direct damage skills now, so he either needs to ambush or have some help to finish a person off; which I think is a good thing.
by Rectifier
Fri Dec 04, 2009 3:08 pm
Forum: Hero Contest #4
Topic: [B+] caliga
Replies: 7
Views: 4198

Re: caliga

I might not like Haunter Killer because Haunt was his only direct damage dealing spell and now it's indirect, but I do like how you made the two other spells more situational and scream "I NEED TEAMWORK" to be effective.
by Rectifier
Sun Nov 22, 2009 3:39 pm
Forum: Hero Reviews & Bug Reports
Topic: Caliga
Replies: 24
Views: 10432

Re: Caliga

Rising_Dusk wrote:I like extreme things. Remember, I'm the guy that made EoD crit. So you're suggesting a muuuuch higher life drain, but make it hit like 4/6/8 times or something obscene? That could be real cool.
Exactly how high of a life drain were you thinking of with this many attacks?
by Rectifier
Sat Nov 21, 2009 9:46 pm
Forum: Generic Warcraft 3 Chat
Topic: Fun WC3 Pictures
Replies: 88
Views: 35504

Re: Fun WC3 Pictures

Lolwat
by Rectifier
Mon Sep 28, 2009 12:57 am
Forum: Hero Reviews & Bug Reports
Topic: Meridia
Replies: 36
Views: 13885

Re: Meridia

An ability that can cause random conditions seems against DoE's condition system.
by Rectifier
Mon Sep 21, 2009 10:08 pm
Forum: Hero Contest #3
Topic: And the Winner is...
Replies: 47
Views: 14392

Re: And the Winner is...

I kinda feel like voting "Both" is a cop-out, but I understand why people are doing it.
by Rectifier
Sun Sep 20, 2009 7:21 pm
Forum: Hero Contest #3
Topic: And the Winner is...
Replies: 47
Views: 14392

Re: And the Winner is...

I wouldn't mind seeing some of Evairnophet appear in the new magnet-style hero, but I prefer Magnark's style set.
by Rectifier
Sat Sep 19, 2009 7:24 pm
Forum: Concept & Fan Art
Topic: Meridia - New and Improved!
Replies: 16
Views: 6231

Re: Meridia - New and Improved!

I really dig the cloak's contrast with the rest of the model, great work on the colors.
by Rectifier
Sat Sep 19, 2009 7:21 pm
Forum: Hero Contest #3
Topic: And the Winner is...
Replies: 47
Views: 14392

Re: And the Winner is...

Definitely prefer the magnet type hero, I've always wanted to see something like this implemented in an AOS correctly, and I think Dusk can do that to an already excellent hero template.

Edit: Wow an F, I guess this is why I don't make heroes :lol:

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