Search found 65 matches
- Wed Sep 10, 2008 5:35 pm
- Forum: Hero Reviews & Bug Reports
- Topic: Anick: Blood Seeker
- Replies: 113
- Views: 57104
Re: Anick: Blood Seeker
why? A lot of skills are made to be offensive, but work equally well to defend oneself and vice versa.
- Mon Sep 08, 2008 5:34 pm
- Forum: Hero Reviews & Bug Reports
- Topic: Anick: Blood Seeker
- Replies: 113
- Views: 57104
Re: Anick: Blood Seeker
That to me seemed defensive all tyhe way around. I figured BS is about moving him around and since he's like a one person shotgunner at best, he needs to get in and out at the same time, as well as hunt, with BS. The cripple effective can work both offensively and defensively by either slowing enemi...
- Sat Sep 06, 2008 11:52 am
- Forum: Hero Reviews & Bug Reports
- Topic: Anick: Blood Seeker
- Replies: 113
- Views: 57104
Re: Anick: Blood Seeker
I dunno, I think BS would be fine if you added, maybe a tracking portion to it? Like, say if he targets close to a hero, then he'll track that hero up to the max range? Or if there's room, move in front of the hero. OR, perhaps you can increase the starting cast range to something like 1000, and the...
- Sun Aug 31, 2008 3:14 pm
- Forum: Hero Reviews & Bug Reports
- Topic: Anick: Blood Seeker
- Replies: 113
- Views: 57104
Re: Anick: Blood Seeker
If it weren't for the fact that he's awful fun to play, I might agree with you. the only thing that makes him fun, if you can call this fun, is the same thing that makes the current Caliga fun; he's too weak on his own and doing well with him is challenging, which is the only fun part (killing hero...
- Fri Aug 22, 2008 11:20 am
- Forum: Hero Reviews & Bug Reports
- Topic: About the Council Member:Blade
- Replies: 76
- Views: 42305
Re: About the Council Member:Blade
Sounds like a good plan. looking forward to c.
- Fri Aug 22, 2008 11:19 am
- Forum: Hero Reviews & Bug Reports
- Topic: Anick: Blood Seeker
- Replies: 113
- Views: 57104
Re: Anick: Blood Seeker
I kinda suggested that ( giving blood seeker bleed on landing, as he seeks for blood and finds it ) but dusk is totally against giving Anick bleed Why? Is it to force him to get items to be more efficient or to have to be a team player to be a lot more powerful or what? BTW for blood seeker, what i...
- Mon Aug 18, 2008 12:39 am
- Forum: Concept & Fan Art
- Topic: DoE Minimap Preview 1.09c
- Replies: 60
- Views: 43613
Re: DoE Minimap Preview 1.09c
I think you have something with the third one. Looks lovely and fitting methinks.
- Mon Aug 18, 2008 12:35 am
- Forum: Hero Reviews & Bug Reports
- Topic: About the Council Member:Blade
- Replies: 76
- Views: 42305
Re: About the Council Member:Blade
well if we want to look at this as a scientific thing, then the newb is the control. See, other players can have varied levels of skill, but it is assumed that a total newb to the game would represent the most terrible of players, and thus, comparing hero effectiveness with the control, or maybe it'...
- Sat Aug 16, 2008 1:16 am
- Forum: Hero Reviews & Bug Reports
- Topic: About the Council Member:Blade
- Replies: 76
- Views: 42305
Re: About the Council Member:Blade
And some people can't aim his axes for shit. But you seriously don't have to do ANYTHING but stand there, while his passive procs. Axes together have a fairly wide range so missing with them seems pretty difficult to do. PLUS his activatable allows him to silence.... how can you have a hard time wi...
- Fri Aug 15, 2008 1:57 am
- Forum: Hero Reviews & Bug Reports
- Topic: About the Council Member:Blade
- Replies: 76
- Views: 42305
Re: About the Council Member:Blade
There's actually a fair amount of DoE, at least on the west server. Still, a map that is based around simplicity and combination won't be seen over a massive bag of new gimmicky heroes and ideas. While DotA doesn't bring anything new to the table, they constantly add new gimmicks onto it, which make...
- Fri Aug 15, 2008 1:44 am
- Forum: Hero Reviews & Bug Reports
- Topic: Anick: Blood Seeker
- Replies: 113
- Views: 57104
Re: Anick: Blood Seeker
actually I was thinking of something a little cooler than that. It would require an additional animation added onto the model, but basically, take his death animation, add blood that spirals outwards, have him spin really fast like that but not completely vanish, and rotate him and those bloody spir...
- Tue Aug 12, 2008 11:47 pm
- Forum: Custom Map Creation
- Topic: Extendable Buffs (Like the ones in DoE)
- Replies: 13
- Views: 8312
Re: Extendable Buffs (Like the ones in DoE)
Sorry this is reviving the thread, but i've been trying to think how you keep certain things going and I still can't figure it out. I first though every buff would simply call a function that would take in everything and then buff the unit for the remainder using all locals, so that you could run th...
- Sat Aug 09, 2008 3:08 am
- Forum: Hero Reviews & Bug Reports
- Topic: Anick: Blood Seeker
- Replies: 113
- Views: 57104
Re: Anick: Blood Seeker
What if we made blood seeker turn him into a homing missile that tracked units targets for an X distance, or allowed him to move to given location. No damage would need to be done, but we should make it look like he turns into a giant cloudbloody missile and chased his targets, reaching his targets ...
- Sun Aug 03, 2008 1:56 pm
- Forum: Hero Reviews & Bug Reports
- Topic: Anick: Blood Seeker
- Replies: 113
- Views: 57104
Re: Anick: Blood Seeker
if anything he can catch the target for 1-2 hits at the most, that's it. If you take the 2 second delay, most heroes run at about what, 350? That means that in 2 seconds, they cover roughly 700. This means that until you get it up to that distance, it's pointless to use because most ranged attacks y...
- Sat Jul 26, 2008 1:26 pm
- Forum: Updates & Discussion
- Topic: Talking about Invisibility
- Replies: 78
- Views: 42179
Re: Talking about Invisibility
I'm not going to spawn some unit image thing when a unit attacks when invis, that would be ludicrous. Not to mention it would be Solar Beam all over again with spawning 60 units every attack via Refraction. It wouldn't even look that cool. I dunno if it would become that overwhelming since there ar...