Search found 16 matches
- Sat Sep 11, 2010 11:27 pm
- Forum: Custom Map Creation
- Topic: How do I make units that level/hero skills?
- Replies: 2
- Views: 7658
Re: How do I make units that level/hero skills?
Alright, so I've got a unit that levels up. I tried to add Psi Storm, adding the button on its command card, adding the ability, and doing everything else I could think of to make it show up, but still, the ability didn't show up. I'm stumped.
- Fri Sep 03, 2010 10:47 pm
- Forum: Custom Map Creation
- Topic: How do I make units that level/hero skills?
- Replies: 2
- Views: 7658
How do I make units that level/hero skills?
Exactly as the title says. I'd like to make an AoS in StarCraft 2, and the editor is, quite frankly, a little less scrutable than I'd like. I know there are trigger events for units gaining experience or levels, but I don't know how to make units actually trigger those. In the same vein but moreso, ...
- Thu Sep 02, 2010 8:25 pm
- Forum: Generic Starcraft Talk
- Topic: Who else has it?
- Replies: 29
- Views: 36132
Re: Who else has it?
I have it, and am trying to learn the rather inscrutable map editor. Once I figure out how to make units that level and hero skills...
- Mon Apr 26, 2010 5:03 pm
- Forum: Custom Map Creation
- Topic: What's wrong with PolledWait? (What should I use instead?)
- Replies: 1
- Views: 9322
What's wrong with PolledWait? (What should I use instead?)
So I've got a lot of GUI in my map. Specifically, a lot of waits for various things. I know the GUI wait (game-time) turns into call PolledWait( x.x) and I've been told PolledWait is terrible. Now today I saw firsthand that it is, indeed, terrible. Basically, all my waits were behaving badly all ove...
- Fri Apr 23, 2010 2:35 am
- Forum: Hero Reviews & Bug Reports
- Topic: Arro Kree
- Replies: 79
- Views: 71622
Re: Arro Kree
I'd read this thread a while ago and was meaning to reply... (It doesn't count as threadomancy if it's still on the front page, right?) Anyway, my proposed changes to Arro Kree are as follows. Some of the ideas come from earlier in this thread. Fireball would do Physical damage on a direct hit and M...
- Wed Apr 21, 2010 11:46 pm
- Forum: Custom Map Creation
- Topic: How do I trigger stuff off of a unit being hit? (And more)
- Replies: 12
- Views: 19619
Re: How do I trigger stuff off of a unit being hit?
Must be Win7's inherent antivirus, because I don't have any specific antivirus software on here. Anyway, when I try modifying it like that, the guy doesn't teleport at all and the Thunder Clap appears on the target. I'll mess around more. I'm ashamed not to know enough calculus to make sense of the ...
- Wed Apr 21, 2010 8:00 pm
- Forum: Custom Map Creation
- Topic: How do I trigger stuff off of a unit being hit? (And more)
- Replies: 12
- Views: 19619
Re: How do I trigger stuff off of a unit being hit?
JASSHelper is actually very unhelpful. When it finds something wrong, it just... Sits there, its progress bar frozen. I have to use the Task Manager to kill JASSHelper. It's annoying. Anyway, the code stopped getting objected to, but your code seems to move the damaging unit 150 forwards, which is n...
- Tue Apr 20, 2010 11:05 pm
- Forum: Custom Map Creation
- Topic: How do I trigger stuff off of a unit being hit? (And more)
- Replies: 12
- Views: 19619
Re: How do I trigger stuff off of a unit being hit?
I do intend to make all the triggered damage in my map use that function. I'm slowly learning JASS. But at the same time, this ability is supposed to work off of all damage. Anyway, thanks, I'll try your fixes now. Edit: It works! I AM A GOD. MY POWER IS LIMITLESS! *ahem* what I mean to say is, Dusk...
- Mon Apr 19, 2010 11:36 pm
- Forum: Custom Map Creation
- Topic: How do I trigger stuff off of a unit being hit? (And more)
- Replies: 12
- Views: 19619
Re: How do I trigger stuff off of a unit being hit?
Okay, so, progress: I put Table and IDDS in the "map-specific custom code" thingy, and the editor stopped complaining about them. But when I try to use the damage detection function in my counter trigger... JASSHelper barfs again. My trigger's script looks like this: function Trig_Counter_JASS_Condi...
- Tue Apr 13, 2010 10:47 pm
- Forum: Custom Map Creation
- Topic: How do I trigger stuff off of a unit being hit? (And more)
- Replies: 12
- Views: 19619
Re: How do I trigger stuff off of a unit being hit?
So is it necessary to have even my triggers that don't use this system in JASS? Because the system seems to barf at all my triggers (and when I added a blank trigger to the example map, the game disabled every single trigger on that map when I tried to save. Well, besides the blank trigger. And by b...
- Sun Apr 11, 2010 2:37 pm
- Forum: Custom Map Creation
- Topic: How do I trigger stuff off of a unit being hit? (And more)
- Replies: 12
- Views: 19619
Re: How do I trigger stuff off of a unit being hit?
So exactly how would implementing that work? Do I just put in one damage detection trigger and reference it somehow? Basically, I've little to no idea what I'm doing in JASS, and while I've seen that code before, I'm completely befuddled. Edit: So, in noobite fashion, I slotted in Table and IDDS wit...
- Sat Apr 10, 2010 8:56 pm
- Forum: Custom Map Creation
- Topic: How do I trigger stuff off of a unit being hit? (And more)
- Replies: 12
- Views: 19619
How do I trigger stuff off of a unit being hit? (And more)
So the other day I was making a counter ability where you cast (based off of Battle Roar), and then it leaves the self-buff on you for a couple seconds. The way I had it working was that if you were attacked during this time, you would do your counter move. But I wasn't satisfied. One would activate...
- Mon Apr 05, 2010 3:41 pm
- Forum: Custom Map Creation
- Topic: How do I make an ability use a specific attack animation?
- Replies: 6
- Views: 12926
Re: How do I make an ability use a specific attack animation?
Thanks. It works!
- Sun Apr 04, 2010 2:25 pm
- Forum: Custom Map Creation
- Topic: How do I make an ability use a specific attack animation?
- Replies: 6
- Views: 12926
Re: How do I make an ability use a specific attack animation?
So can I just slot that code into a run custom script action? (I'm a wussy GUI user.)
Edit: So I just tried it. I naively presumed I could just put in the name of a unit variable, and the editor barfed and disabled it when I tried to save. So, how do I put a unit variable in there?
Edit: So I just tried it. I naively presumed I could just put in the name of a unit variable, and the editor barfed and disabled it when I tried to save. So, how do I put a unit variable in there?
- Sat Apr 03, 2010 7:11 pm
- Forum: Custom Map Creation
- Topic: How do I make an ability use a specific attack animation?
- Replies: 6
- Views: 12926
Re: How do I make an ability use a specific attack animation?
If there's a way to use Magos to do that, I haven't found it. But I'll keep trying. It's disappointing that you can't stipulate specific attack animations with spells or triggers.