v0.11b ~ =========== ------ BUGS [X] - Level 7 now properly activates with Cyndarr's key v0.11 ~ =========== ------ FEATURES [X] - Level 7, the Throne, is now playable! ------ BUGS [X] - Fixed a random footman in Level 3 [X] - Fixed a display error on Cyndarr's gauges if he dies [X] - Fixed Corpse Explode not damaging inorganic units [X] - Fixed Poison Nova not damaging inorganic units ------ BALANCE [X] - Enemy HP scaling to player count has been rebalanced [X] - Tomes of Respecializing and Retraining have had their cost reduced to 10 gold [X] - When a player revive's normally, they now revive at half life and mana [X] - Immunity now only reduces magickal damage taken by 1 per rank [X] - The Paladin's Resurrect now revives at half mana [X] - Guardian Angel now lasts 45 seconds at all levels [X] - Guardian Angel now scales better with Endurance [X] - Rebalanced the max life of most bosses v0.10x ~ =========== ------ BUGS [X] - Fixed a graphical bug with the Paladin Healer Helper v0.10w ~ =========== ------ FEATURES [X] - Added difficulty selection to the map! [X] - Paladins now have a 'Healer Helper' on the left of their screens! [X] - Attack types and armor types now display damage type and factors! [X] - The map is now updated for Patch 1.24 and higher ------ BUGS [X] - Fixed a graphical bug with the level timer in Level 5 [X] - Fixed a bug in Level 6 with Cyndarr's ult and critical hits [X] - Fixed a bug where Ramm's ultimate would hit every player unit at once [X] - Fixed a bug where Ventor's spawns would lock up if too many existed ------ BALANCE [X] - Removed cooldowns on potions [X] - Assassinate now scales roughly 33% more effectively with concentration [X] - Necromancer summoning skills can now critical [X] - Corpse Explosion now has a 2 second cooldown ==== Level 1 [X] - Kobold Shamen now ressurect Kobolds [X] - Kobold Shamen can no longer throw rocks [X] - Ramm's now starts at 50 mana when activated ==== Level 2 [X] - Ventor's revive timer is now 10/15/20/25/30 seconds [X] - The Ancient Crypt now has vision of the entire level ==== LEVEL 3 [X] - Cultists now have 33% more max life [X] - Mara's Ultimate now deals 20% less damage ==== LEVEL 4 [X] - When an egg successfully hatches, a web spawns that slows units ==== LEVEL 6 [X] - During Cyndarr's Ultimate, a damage counting gauge appears [X] - During Cyndarr's Ultimate, a completion gauge appears v0.10v ~ =========== ------ BUGS [X] - Fixed a bug where no message would display if a player left after gameover [X] - Fixed a bug where enemy life wouldn't properly update when a player leaves [X] - Fixed a bug where the game would think skeletons leave fleshy corpses [X] - Tomes are now properly labeled as consumables in their tooltips ------ BALANCE [X] - All potions now have 5 second cooldowns ==== Level 1 [X] - Ramm now has 0 mana until activated [X] - Ramm now only knocks back on attack during his ultimate [X] - Ramm now charges his ultimate twice as fast [X] - Ramm's ultimate now lasts half as long ==== LEVEL 2 [X] - The Ancient Crypt now spawns cooler [X] - Minimum range of the Ancient Crypt is now 1200 [X] - The Ancient Crypt now has Ventor's Vampiric Aura [X] - The Ancient Crypt now provides usable corpses [X] - The Ancient Crypt now has 40% less life v0.10u ~ =========== ------ FEATURES [X] - Cooldowns now reset when going to a new level! [X] - Tomes or Respecialization have been added to the Merchant! [X] - Training Kits have been added to the Merchant! ------ BUGS [X] - Fixed a pathing error in Level 2 [X] - Fixed some visibility errors in Level 2 [X] - Fixed a masters time issue on all levels [X] - The game now ends after 2 minutes of all player death [X] - All players dying in level 5 while a hero is devoured now results in a loss [X] - Mark of Protection is no longer castable on spirits ------ BALANCE [X] - Armor attributes now max at 10 instead of 20 [X] - Poison Nova no longer affects inorganic units ==== LEVEL 1 [X] - Ramm now starts at 0 mana when the Runner dies ==== LEVEL 2 [X] - Ventor's boss fight has been redone [X] - Ventor now spawns 30 seconds after level end ==== LEVEL 3 [X] - Mara now spawns 30 seconds after level end [X] - Fewer enemies spawn when Mara enters the battle [X] - Mara now moves 25% faster ==== LEVEL 5 [X] - Silisce spawn limit now scales with player count [X] - Jumanji's innards now spawn tentacles correctly [X] - Hydro Pump's water strikes now deal 25% less damage [X] - Vizier's Bone Glaive now deals 33% less damage [X] - Vizier's attack now deals 33% less damage [X] - Vizier now has 20% less max life ==== LEVEL 6 [X] - Cyndarr's attack now deals 33% less damage [X] - Spark spawn limit now scales with player count [X] - Molten Boulders now deal 33% less damage [X] - Cyndarr now has 20% less max life v0.10t ~ =========== ------ BUGS [X] - Fixed another pathing issue in Level 1 [X] - Experience gain now properly stops after you miss a level's masters time [X] - Item drops now fall off substantially after you miss a level's masters time [X] - Enemy attack damage now properly scales to player count [X] - Collision is now properly considered by AOE spells [X] - Corrected a duration bug in War Cry [X] - Fixed a tooltip error on War Cry ------ BALANCE [X] - Necromancer's Death Nova has been replaced by Poison Nova ==== LEVEL 2 [X] - Masters Time is now 180 seconds [X] - Enemies are slightly weakened for the boss fight ==== LEVEL 3 [X] - Vengeful Mummies now deal 25% less attack damage [X] - Cultists of the Phantom Queen now have 25% less max life [X] - The max enemies at any time now depends on Player Count v0.10s ~ =========== ------ FEATURES [X] - Level Time and Masters' Time have been added to the multiboard ------ BUGS [X] - Fixed a pathing issue in Level 1 [X] - Fixed a pathing issue in Level 3 [X] - Corrected a bug where the game wouldn't let you progress if you killed Ramm during MOOOVE! [X] - The error sound no longer plays for all players when activated [X] - Snowstorm's custom effect has been removed to reduce lag [X] - Fixed a buff overlap bug with War Cry ------ BALANCE [X] - Enemies now have less life for each player in the game ==== LEVEL 1 [X] - Kobold Geomancers have 20% less life [X] - Kobold Gravediggers have 20% less life [X] - Ramm's Knockup now deals damage when units hit the ground ==== LEVEL 2 [X] - Neverliving Berserkers now have 33% less life [X] - The cap for skeletons during the boss battle has been reduced [X] - Ventor's Vampiric Aura has had its effect reduced by 50% v0.10r ~ =========== ------ FEATURES [X] - The map now has a new minimap preview! [X] - Food has been replaced with a counter for Master's Rewards [X] - The quest log now updates with information about the levels over the game [X] - There are numerous sounds that play across levels now [X] - A credits list has been added to the map ------ BUGS [X] - Corrected an experience gaining issue in Level 2 [X] - Fixed a serious level switching error with Jumanji [X] - The sound when picking a hero has been fixed [X] - Corrected a serious AI error with Shivra [X] - The proper sound plays when picking up gold now [X] - Fixed a bug where the error sound wouldn't play [X] - Improved Vizier's AI on the whole [X] - Fixed an AI bug with Vizier ------ BALANCE [X] - All bosses now regenerate mana 50% faster [X] - Enemies no longer give experience after 180 seconds into a level [X] - Smite has been replaced by Mark of Protection [X] - Wisdom now increases mana by 20 for each point [X] - Necromancers now have a 50% chance to summon skeletal mages with Raise Dead [X] - Necromancer summoned skeletons & golems can now carry up to 1 item each [X] - Battle Meditation has been replaced by War Cry [X] - Berserkers now start with a lower movement speed ==== LEVEL 1 [X] - Kobolds no longer have bash [X] - Kobolds now have much higher movement speed [X] - Ramm now has a knock-up stomp skill in place of War Stomp ==== LEVEL 2 [X] - Ventor's basic summon skill now summons as many skeletons as half the count of players in the game (rounded down) [X] - Ventor can no longer steal summoned units [X] - Ventor now activates his ultimate as soon as it is available [X] - Skeletal Elites & Ventor now have much higher movement speed ==== LEVEL 3 [X] - Mara's ultimate now deals 25% more damage [X] - Mara no longer spawns weaker based on completion time ==== LEVEL 4 [X] - Brood Children can now outrun players at any level of Alacrity [X] - Shivra is now actually challenging enough to be an OD boss ==== LEVEL 5 [X] - Vizier's Bone Glaive's damage increased [X] - Jumanji's stomach's damage per second doubled ==== LEVEL 6 [X] - Cyndarr now only summons as many sparks as there are players in the game v0.10q ~ =========== [X] - Map released for public beta testing.