2.03d Bug List

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Intoxicated Crayon
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2.03d Bug List

Post by Intoxicated Crayon » Sun Nov 08, 2009 3:08 am

Well, we're in the middle of a game and we've compiled the following.

More will be added later.
Bugs

  • - Astelan's passive that causing a healing wave upon receiving damage only works for level 1.
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Rising_Dusk
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Re: 2.03d Bug List

Post by Rising_Dusk » Sun Nov 08, 2009 3:32 am

The weirdest shit breaks in this map, I swear.

EDIT:
Are you sure it doesn't work? The code really looks fine.

EDIT:
It even works when I test it. Nothing in that spell changed between versions. >.>;
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Intoxicated Crayon
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Re: 2.03d Bug List

Post by Intoxicated Crayon » Sun Nov 08, 2009 3:49 am

I dunno, In our game it stopped working. I'll get a replay up soon... Another thing I noticed... Mago shot me OUT of Execute lol. I blinked to the point and a few effects showed and Mago shot me out! Dx
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Re: 2.03d Bug List

Post by Rising_Dusk » Sun Nov 08, 2009 3:50 am

I am pretty sure that has always been possible. There is like some 0.01s delay.
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Re: 2.03d Bug List

Post by Intoxicated Crayon » Sun Nov 08, 2009 4:00 am

Alright, I thought it might be something like that xD! It was just LOLWTF to see :p.

Here's the link for our replay to see Astelan's passive and anything else. There were permastuns and Astelan was eventually perma backbroken :<.

Here.
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Re: 2.03d Bug List

Post by Cooldood » Sun Nov 08, 2009 4:22 am

think there was a permastun off one of KD's meteors too.

My monitor got stuck at the hero selection screen :P
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Vinnam
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Re: 2.03d Bug List

Post by Vinnam » Sun Nov 08, 2009 4:27 am

Oh, I thought I was just a pro Mago who shot Auggie without even looking, since I really wasn't looking. I actually used Overcharge to try and shoot myself into the Mid rune area; hitting you was just a bonus. <.<
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Freezern
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Re: 2.03d Bug List

Post by Freezern » Sun Nov 08, 2009 5:15 pm

I wish it wasn't dependent on luck, and that one could always cancel execute with fancyschmany tricks.
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Re: 2.03d Bug List

Post by TheDeathstalker » Sun Nov 08, 2009 5:25 pm

Reread it Freezern, it's not a bug, it's just a damn lucky shot. It's always been possible, just really tough to pull off, as you have to hit in a .01 second window.
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Re: 2.03d Bug List

Post by anXieTy » Fri Jan 09, 2015 10:20 pm

The perma stun issues still exist. Any stun-spell including Scamp, Astelan, Earth Wanderer, Kisrug Dins can break at any point of time in any game. even if we were only 4v4.

I had some really awesome sessions but people were outrageuous about the frequency of the issues and they really ruined the game.

Besides, the Earth Wanderer "move" hero out of bounds bug still seems to exist. I was able to use the toss spell on Janise and she disappeared forever while still being shown in the owner's interface.

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Re: 2.03d Bug List

Post by Rising_Dusk » Mon Jan 12, 2015 10:16 pm

Yeah it's rough news, I agree. I tried a lot to fix it back in the day to no avail. I've even had other people look at the code to try to figure it out, but that wasn't very helpful. If I could go back and figure it out I would, but it's only worth so many man-hours. I think if I came back I'd finish Aot3 or something instead. :!:
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