Perma-stuns are back.

This is where all bug reports or hero complaints regarding AotZ should be made. Whether you have an issue with balance or an exploit to shed light on, this is the place to put it.
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Demnos
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Perma-stuns are back.

Post by Demnos » Wed Sep 16, 2009 5:43 pm

Well, they are. :P

Those I've seen were Ginther's Backbreaker and Kisrug's night Meteors, many times in one game.

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Rising_Dusk
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Re: Perma-stuns are back.

Post by Rising_Dusk » Wed Sep 16, 2009 5:46 pm

/sigh

As if they'd ever left. Stupid map.
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Oxygen
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Re: Perma-stuns are back.

Post by Oxygen » Wed Sep 16, 2009 10:19 pm

Permastuns are back...BREAKING! AH HA HA!

HA!

Ha

ha

h

a

.

Greenspawn
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Re: Perma-stuns are back.

Post by Greenspawn » Mon Sep 21, 2009 12:20 am

How does this permastun come about? I mean coding-wise? I mean, DoE doesn't have the problem, but why does AotZ have the problem?
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assassingao
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Re: Perma-stuns are back.

Post by assassingao » Mon Sep 21, 2009 1:17 am

AotZ was made before DoE, back when Dusk didn't find his proper way of dealing with systems.

Hence chaos bugs that kept happening several version ago. (Noticeably less in Current Version, as far as I see.)

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Freezern
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Re: Perma-stuns are back.

Post by Freezern » Mon Sep 21, 2009 3:56 am

Inversion is also prone to malfunctioning I hear.

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Loki
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Re: Perma-stuns are back.

Post by Loki » Mon Sep 21, 2009 7:17 am

So does many other things.
Let's do what comes naturally
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