Well, they are.
Those I've seen were Ginther's Backbreaker and Kisrug's night Meteors, many times in one game.
Perma-stuns are back.
- Rising_Dusk
- Chosen of the Intargweeb
- Posts: 4031
- Joined: Sat Dec 15, 2007 1:50 pm
- Contact:
Re: Perma-stuns are back.
/sigh
As if they'd ever left. Stupid map.
As if they'd ever left. Stupid map.
"I'll come to Florida one day and make you look like a damn princess." ~Hep
Re: Perma-stuns are back.
Permastuns are back...BREAKING! AH HA HA!
HA!
Ha
ha
h
a
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HA!
Ha
ha
h
a
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- Keeper of the Keys
- Posts: 434
- Joined: Fri Jan 18, 2008 4:50 pm
- Location: Massachusetts
Re: Perma-stuns are back.
How does this permastun come about? I mean coding-wise? I mean, DoE doesn't have the problem, but why does AotZ have the problem?
Math is # |e^iπ|
"I can't imagine getting hit by a giant rock and not being maimed or crippled or ruined" -Dusk
Logue: Please replace the toilet paper when you use it all. For some reason my 5 year old son believes if it's not there he does not have to wipe.
"I can't imagine getting hit by a giant rock and not being maimed or crippled or ruined" -Dusk
Logue: Please replace the toilet paper when you use it all. For some reason my 5 year old son believes if it's not there he does not have to wipe.
- assassingao
- Teh UBER Typist
- Posts: 999
- Joined: Wed Jan 16, 2008 12:56 pm
Re: Perma-stuns are back.
AotZ was made before DoE, back when Dusk didn't find his proper way of dealing with systems.
Hence chaos bugs that kept happening several version ago. (Noticeably less in Current Version, as far as I see.)
Hence chaos bugs that kept happening several version ago. (Noticeably less in Current Version, as far as I see.)
Re: Perma-stuns are back.
Inversion is also prone to malfunctioning I hear.
- Loki
- Gypsy
- Posts: 1416
- Joined: Tue Jan 15, 2008 12:16 am
- Location: In a sea of paper cranes and a sky of paper planes.
- Contact:
Re: Perma-stuns are back.
So does many other things.
Let's do what comes naturally
I'll be waiting in Haven.