Dynamic Taunts

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assassingao
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Dynamic Taunts

Post by assassingao » Sat Sep 13, 2008 9:47 pm

Would the taunts say something about the assister as well? Like if Scamp killed Arke, assisted by Janise "THE BIG TREE IS DOWN THANK YOU REDDY LADY!"

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Rising_Dusk
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Re: Dynamic Taunts

Post by Rising_Dusk » Sun Sep 14, 2008 12:25 pm

The more dynamic they are, the more impossible they are to code in order to make dynamic. That's all I'll say.
"I'll come to Florida one day and make you look like a damn princess." ~Hep

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assassingao
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Re: Dynamic Taunts

Post by assassingao » Sun Sep 14, 2008 1:17 pm

So right now it's a combination of two strings, I guess.

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Rising_Dusk
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Re: Dynamic Taunts

Post by Rising_Dusk » Sun Sep 14, 2008 1:25 pm

Right now they aren't even in the map. The reasoning is because I'm not sure how complicated I even want them to be.
"I'll come to Florida one day and make you look like a damn princess." ~Hep

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Oxygen
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Re: Dynamic Taunts

Post by Oxygen » Sun Sep 14, 2008 2:32 pm

Well...

Picture a 15 vs 15 map. Like, 15 heroes. For every kill possible, every hero would need 15 different taunts. Unless I'm failing at math, that's about 500 taunts to create.

Now add the fact that you could team with 1 other person. That's what, 25000 taunts possible? lolololol.

Now try 2 assists!

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assassingao
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Re: Dynamic Taunts

Post by assassingao » Sun Sep 14, 2008 2:45 pm

So it's ok.

I know that it's easy to do, but it's a pain in the ass to create once you have more than 5 heroes per side.

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