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An idea for the spawns

Posted: Tue Nov 22, 2011 5:44 am
by assassingao
Dusk once said that there were problems with the spawns' cooldown being wasted on purpose if maximum amount of spawns are hired.

Is it possible to 'hide' the spawns once the max amount has been reached? (as in, hiding the 'hire spawn' options) I'm quite sure it isn't an elegant solution, and if whether the original cooldown would be remembered or not though. It would be instanteous solution.

Or better yet, you could add mana to the barracks, up to 4 or something. Each spawn would cost an additional mana, and you can't possibly spam it to the point that you have negative mana anyway, so you couldn't send things on cooldown.