To illustrate, a simple example:
Level 1 Skill:
Shockwave
- Releases a stunning shockwave in the target direction, that moves for 2 seconds. The shockwave deals 5*Intelligence, stuns for 0.25*Strength, and flies at a speed of 15*Agility.
*Note* To ensure Flexibility in Hero Builds, There are no Primary Attributes in the AoS
With spells being totally based on attributes, items become much cooler. For example, a simple item like:
Level 1 Skill:
Slippers of Agility
- Gives the wearer +3 to agility.
Along with spells like Shockwave (above), there would be disable spells like:
Level 1 Skill:
Crippling Vines
- Subtracts 20 agility from the target.
Imagine, if instead of a spell casting slow on the targets, it would just subtract agility. Or instead of silencing a target, it would 1/2 the target's intelligence.
What I'm getting at, is that there would be no buffs/debuffs in the game.(In the original sense.) All buffs would increase the target's attributes, and all debuffs would decrease the target's attributes.
Another factor in my AoS, would be that every hero starts with all of his/her's abilities at level 1. This would make fights in the early game just as epic as in the later game. However, the abilities wouldn't be super powerful at the beginning of the game, due to everyone's stats being low.
The final factor in my head right now, is (in order to have hero customization and progression not solely based on items) to have every hero gain 5 stats every level, and the player can dictate where the stats go. (Into agility, intelligence, or strength.) Want to make a complete nuker? You should probably increase your intelligence. Is the enemy hero really good at dodging your spells? Choose to spend your points in agility.
The only problem I see with this idea, is that with buffs/debuffs, only affecting stats, they wouldn't affect creeps. (Because creeps aren't heroes, therefore they have no stats.) I guess I could make this a hero arena or something, but I really enjoy AoS's and making one with this concept seems like a very cool idea. My fall back idea is to make the map a "Capture the Flag" map, with only heroes on each team.
Anyways, Suggestions/Impressions?